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Effective immediately we are changing the donation procedure a little bit.

The procedure

You now need to provide us with a screenshot of the location of your donated item. This goes for Dynamic Doors, Houses, Businesses and Lands. The donation will be processed as soon as that location is approved by Management. For all donated items we need to know the name of the player that needs to receive it and for vehicles we also need a vehicle name. When everything is approved you can report in game to obtain the item, not sooner.

What if I want to know if a location is allowed before I donate?
In that case you can fill out a donation request (without payment details) and tell us what it is you want donated and provide a screenshot of the desired location. When that is appproved you can proceed with the donation.

What if someone else donates for me?
Then you can make a donation request in order to get the item and it's location approved before someone else makes the donation for you. The person donating needs to provide a link to your approved request. You can also provide all the information to the donator right away.​

Why?

There are a couple of reasons for implementing this procedure:
  • It speeds up the process for the donator since we can process all items while the reciever is offline.
  • It also saves valuable time from admins who don't have to explain the same thing multiple times per day to different players while being driven all over LS to see if certain locations are allowed.
  • It's a more fair system. Admins are humans and therefor can have a difference of opinion. So, for example, what Admin A consideres a 'rp location' might be not allowed by Admin B. This would mean that Player X can be denied a certain location while Player Y is allowed to have his item there. This way we can discuss the location if needed and make sure all players get treated equally.
In short: it's faster and less arbitrary.

Useful donation links

Rules for land placement and building
Disallowed but frequently asked land location
Property placement
House interior list
Donation terms and conditions

Thanks in advance for your cooperation!
SA:MP v1.3.14
They try to stop us. They try to damage us. They try to slow us down. They don't want us to win. So what we gonna do? Keep winnin'

Revision 1.3.14
- Made it so snipers do not do damage to people on lands and vice versa (Land snipers don't do damage on other people also)
- /fdelete is now Ast. Management and above
- Fixed a bug with /givegangrep
- Fixed several bugs
- Made server much more faster
So in the last few updates, we been playing with a few variables and have been getting player's rage feedback. I combined all the previous updates in this one large thread so that things are not confused. Just ignore what I wrote in the past 3 updates, this is the final change log of this coding spree.

Revision 1.3.11
- Removed old stage 1 VPN/ Proxy detector
- Adjusted stage 2 VPN/ Proxy detector to be a stage 1 defense
- Added new stage 2 VPN/ Proxy detector with extreme accuracy
- Reverted Streamer plugin to previous version for better stability
- Removed old object distance spawner based on model size
- Added the ability to set the viewing distance of land store objects
- Land objects that spawn use the viewing distance now
- Fixed more map bugs
- Added the ability to edit items in the land store
- Implemented new TDM Havana map by our mapping team
- Updated YSI_Internal/y_plugins.inc
- Added /goto tdm1
- Fixed some bugs
- Increased land object slot prices
- Increased shotgun damage by +2 damage
- Object limit has been adjusted
- Object streamer adjusted to load items based on camera position instead of map location
- Object streamer tick rate adjusted
- Adjusted object streamer priority to speed things up
- Increased sniper and deagle damage by +2 damage
- Adjusted gun store prices for Light Armor to $300 and Medium Armor to $600
- Added new 100 health pack to Ammunition for $50
- Adjusted /getmat to give 275 materials default
- Forklift Level 1: 275 materials
- Forklift Level 2: 300 materials
- Forklift Level 3: 315 materials
- Forklift Level 4: 330 materials
- Forklift Level 5: 350 materials​
- You can hold the following crack amounts via /getcrack
- Drug Dealer Level 1: 20g
- Drug Dealer Level 2: 40g
- Drug Dealer Level 3: 60g
- Drug Dealer Level 4: 80g
- Drug Dealer Level 5: 100g​
- Crack prices for all the drug levels have changed
- For example: 20g Crack
- Drug Dealer Level 1: $600
- Drug Dealer Level 2: $520
- Drug Dealer Level 3: $440
- Drug Dealer Level 4: $360
- Drug Dealer Level 5: $280​
- You can hold the following chemical amounts via /getchems
- Drug Dealer Level 1: 20 ounce
- Drug Dealer Level 2: 40 ounce
- Drug Dealer Level 3: 60 ounce
- Drug Dealer Level 4: 80 ounce
- Drug Dealer Level 5: 100 ounce​
- Chemical prices for all the drug levels have changed
- For example: 20 ounce Chemicals
- Drug Dealer Level 1: $520
- Drug Dealer Level 2: $440
- Drug Dealer Level 3: $360
- Drug Dealer Level 4: $280
- Drug Dealer Level 5: $240​
- Weed prices for all the drug levels have changed
- For example: 20g Weed
- Drug Dealer Level 1: $100
- Drug Dealer Level 2: $80
- Drug Dealer Level 3: $60
- Drug Dealer Level 4: $40
- Drug Dealer Level 5: $20​
- Changed seed price to $100 for 3 seeds
- With the added perk of drugs now being cheaper, if you are delivered (/deliver) into jail, you lose half of your drug skill
- Implemented new Chemical Lab map created by our lovely mappers
- Fixed some bugs
- Adjusted streamer calculation
- Added new gang positive, gang negative and gang ally variables to the Gang Data
- Added saving/ loading of above variables
- Added /fedit ally for SA+ and gang moderators
- Added /allies for gangs to see eachother's allies
- Gangs can only capture 4 turfs in total including turfs owned by their alliance
- Added /fedit to set the gang's positive and negative rating
- Added gang rating to show on /gangs
- Added /givegangrep for all gang moderators and SA+
- Adjusted Army /locker prices
- Added Spas-12 for Army /locker
- Added 2 Beagle Planes for the Army
- When you are standing on a land or sniping someone standing on a land, the sniper range will only be 100 meters (this is to prevent massive abuse)
- Fixed a bug with MP1 and MP2 making the ownership gang lose $25 instead of gaining it, MP1 and MP2 makes $25 from 1 material run
- MF1 and MF2 can make the following based on the players forklift skill:
- Forklift Skill Level 1: $77
- Forklift Skill Level 2: $84
- Forklift Skill Level 3: $91
- Forklift Skill Level 4: $95
- Forklift Skill Level 5: $98​
- The previous amount that MF1 and MF2 could make is $84 per 1 material run (regardless of forklift skill)
- Adjusted more object draw distance calculations

Please note that anything said in updates can always be changed in the future. If you don't like something in the update, let your opinion be known below. Lawless Roleplay will always listen because your voice matters.
I'm on fire today! Tell me.. which other server has 3 massive updates in less than 24 hours? I have a sweet update for you below!

We are constantly looking to improve the server and community, if you have any suggestions then please post it in the suggestion forums or if you found any bug or problem with our server, then please post it in the bug forums.

We hope you are enjoying the frequent updates as we aim to make Lawless Roleplay a more smooth and better experience for everyone.

Revision 1.3.09
- Adjusted some bugs
- Adjusted streamer calculation
- Added new gang positive, gang negative and gang ally variables to the Gang Data
- Added saving/ loading of above variables
- Added /fedit ally for SA+ and gang moderators
- Added /allies for gangs to see eachother's allies
- Gangs can only capture 4 turfs in total including turfs owned by their alliance
- Added /fedit to set the gang's positive and negative rating
- Added gang rating to show on /gangs
- Added /givegangrep for all gang moderators and SA+
- Adjusted Army /locker prices
- Added Spas-12 for Army /locker
- Added 2 Beagle Planes for the Army
- Adjusted gang material contribution calculation (the 1000% stated in the previous update was not correct)
Before the last update, we didn't have an update for over month. Now, less than 12 hours after our last update, we have another huge update for you guys. This update's main focus is on gangs and the illegal underworld business. We have been taking feedback from gang members and players for awhile now, most players describe how hard it is to get money and how extremely hard it is to actually make buck from the illegal world. However, becareful now, since the FBI have more powers.

It's been almost a month since our last update. We have been working behind closed doors to make the server more stable and to fix some critical issues.

We are constantly looking to improve the server and community, if you have any suggestions then please post it in the suggestion forums or if you found any bug or problem with our server, then please post it in the bug forums.

We hope you are enjoying the frequent updates as we aim to make Lawless Roleplay a more smooth and better experience for everyone.

Revision 1.3.06
- Object limit has been adjusted
- Object streamer adjusted to load items based on camera position instead of map location
- Object streamer tick rate adjusted
- Adjusted object streamer priority to speed things up
- Reverted /g from being verified only based on community feedback
- Increased sniper and deagle damage
- Adjusted gun store prices for Light Armor to $150 and Medium Armor to $250
- Added new 100 health pack to Ammunition for $50
- Adjusted /getmat to give 275 materials default
- Forklift Level 1: 275 materials
- Forklift Level 2: 300 materials
- Forklift Level 3: 315 materials
- Forklift Level 4: 330 materials
- Forklift Level 5: 350 materials​
- You can hold the following crack amounts via /getcrack
- Drug Dealer Level 1: 20g
- Drug Dealer Level 2: 40g
- Drug Dealer Level 3: 60g
- Drug Dealer Level 4: 80g
- Drug Dealer Level 5: 100g​
- Crack prices for all the drug levels have changed
- For example: 20g Crack
- Drug Dealer Level 1: $600
- Drug Dealer Level 2: $520
- Drug Dealer Level 3: $440
- Drug Dealer Level 4: $360
- Drug Dealer Level 5: $280​
- You can hold the following chemical amounts via /getchems
- Drug Dealer Level 1: 20 ounce
- Drug Dealer Level 2: 40 ounce
- Drug Dealer Level 3: 60 ounce
- Drug Dealer Level 4: 80 ounce
- Drug Dealer Level 5: 100 ounce​
- Chemical prices for all the drug levels have changed
- For example: 20 ounce Chemicals
- Drug Dealer Level 1: $520
- Drug Dealer Level 2: $440
- Drug Dealer Level 3: $360
- Drug Dealer Level 4: $280
- Drug Dealer Level 5: $240​
- Weed prices for all the drug levels have changed
- For example: 20g Weed
- Drug Dealer Level 1: $100
- Drug Dealer Level 2: $80
- Drug Dealer Level 3: $60
- Drug Dealer Level 4: $40
- Drug Dealer Level 5: $20​
- Changed seed price to $100 for 3 seeds
- Gangs now get 1000% more money from material runners (easily the biggest profit turfs now)
- With the added perk of drugs now being 400% cheaper, if you are delivered (/deliver) into jail, you lose half of your drug skill
- Implemented new Chemical Lab map created by our lovely mappers
It's been almost a month since our last update. We have been working behind closed doors to make the server more stable and to fix some critical issues.

We are constantly looking to improve the server and community, if you have any suggestions then please post it in the suggestion forums or if you found any bug or problem with our server, then please post it in the bug forums.

We hope you are enjoying the frequent updates as we aim to make Lawless Roleplay a more smooth and better experience for everyone.

Revision 1.3.03
- You need to be verified to use /g
- Removed old stage 1 VPN/ Proxy detector
- Adjusted stage 2 VPN/ Proxy detector to be a stage 1 defense
- Added new stage 2 VPN/ Proxy detector with extreme accuracy
- Reverted Streamer plugin to previous version for better stability
- Removed old object distance spawner based on model size
- Added the ability to set the viewing distance of land store objects
- Land objects that spawn use the viewing distance now
- Fixed more map bugs
- Added the ability to edit items in the land store
- Implemented new TDM Havana map by our mapping team
- Updated YSI_Internal/y_plugins.inc
- Added /goto tdm1
- Fixed some bugs
- Increased land object slot prices
- Increased shotgun damage
[​IMG]

Introduction


Who doesn't like shooting and taking care of 'business'. Today is your chance to win amazing prizes by simply wiping out everyone around you.

Today, we present to you two special events hot from the oven!

Team deathmatch!


[​IMG]
~Description:
  • Team A spawns at the left.
  • Team B spawns at the right.
  • The team that wins will have to fight each other in an FFA (free for all).
  • Last man standing wins!
Weapons given:
  • M4
  • Deagle


Prize: Tier 3 vehicle.

Tunnel of Doom!


[​IMG]
~Description:
  • Everyone will spawn in the tunnel.
  • The pathways will be blocked off.
  • Random explosions start happening (grenades exploding).
  • Run for your life and survive!

Prize: A move for your property!
(Either a house, DD or Business move. Your choice).

Date and Times


Event will be held the 2nd of July.

  • Server Time (EST): 10:00
  • Philippines (GMT +8): 23:00
  • Pakistan (GMT +5): 20:00
  • Central Europe (GMT +1): 16:00
  • Brazil (GMT -2): 13:00
  • United States (CST): 9:00