Server Update 1.2.530 We've never stopped believing what Lawless Roleplay represents. Through, hardship and tough times, this community has prospered beyond imagination. Today, I am presenting a new update which is primary bug fixes and altercations on the anti-cheat system. This is the first of a series of bug fix updates especially now that I have a working computer. Update Details: - New C.O.C.K. module to prevent account spoofing for both users and NPCs - Updated the system to count automatic bans - Added NOP SetPlayerWeaponArmed C.O.C.K. module - Removed C.O.C.K. vehicle teleportion bug - Decreased MAX_REPORTS size to 50 - Fixed a bug with the wrong player receiving admin has logged message - Fixed a miswording with /dm logging - You no longer can shutdown or claim a turf whilst under spawn protection - Players can no longer us /bandana whilst cuffed or tied up - Fixed a bug which didn't let donators use their donated receivers to craft a bomb - Fixed a bug with hitmen not able to complete hits due to hit amount being doubled - Cops can no longer taze suspects when they are under spawn protection - Cops can no longer use the rubber bullet shotgun on suspects in turfs or under spawn protection - Newbie chat, global chat, advertisement unmutes will no longer allow players to select the money fine option if they do not have enough money - You no longer can use /shakehand whilst dead, injured, cuffed, tied up and etc - Fixed a bug which told factions that they will gain money from turfs - Added new C.O.C.K. module for vehicle modification hacks Furthermore, we have also upgraded the server to 0.3z-r3. You do not need to update anything since we've done it all server side. This brings: - Fixes: Server crashes caused by network statistics functions (GetPlayerNetworkStats, NetStats_*). - Fixes: Invalid packet IDs sent by fake clients may cause a memory leak. - Adds: 'minconnectiontime (time in milliseconds)' server variable to control the rate which the server accepts connections from newly connecting players. Example: minconnectiontime 1000, the server will accept a new connection every 1 second. If the server does not accept the connection, the connection request will be ignored. It is not recommended that you use this variable unless your server is under a connection flood attack.