Update! PR#004 - Arsonist Sabotages LSPD Central Headquarters

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Press Release
Los Santos, SA
January 28, 2016



Arsonist Sabotages LSPD Central Headquarters


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[28/1/2016]
[Lt. Hunter Starling]
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At approximately 11:23 PM, the Los Santos Police Department central headquarters was set on fire by a notorious pyromaniac. The arsonist crashed his Huntley into the side of the building, and the LSPD officers inside were immediately alerted and ran outside to examine the situation. The Huntley had a strong smell of gasoline, reported several officers after calling the LSFMD over the department radio. By the time the police officers were at the scene, the car was already on fire and the arsonist was fleeing. Two officers chased down the criminal and managed to catch him while the left side of the building was catching on fire, as well as the trees and shrubbery near the vehicle. Several criminals detained inside the cells of the building were immediately rushed out of the building, sustaining no injuries. The car promptly exploded due to the fire, causing even more damage to the central headquarters.

LSFMD firefighters arrived at the scene after approximately twelve minutes, extinguishing the fire and salvaging what was left after all the damage.


The pyromaniac has been detained by the LSPD to be arrested, but the central headquarters has suffered major damage and requires immediate reconstruction. There were no major or fatal injuries, however, many physical files and data within the building have been destroyed.


We speculate that the arsonist was trying to destroy evidence from our locker, which explains why he was targeting that side of the building, which is where our evidence storage was located.

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Barney

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(( As a result, we have updated the server and the changelogs are:

- Fixed /cancel weapon
- Added new map fixes to bmapping.pwn
- Rescripted /buy for weapon stores
- Fixed a bug with /switchfac for administrators
- General optimizations in anims.pwn filterscript
- Updated amx library includes
- Fixed a bug with siren lights going active on other vehicles
- Fixed a bug were siren lights prevented vehicle being repaired
- Updated and optimized bmapping.pwn and dmapping.pwn
- Removed old LSPD map and added a brand new LSPD map to meet their new requirements
- Added new doors to the LSPD interior that can all be opened (Chief's Office, Jail cells, Access doors and etc)
- Made some adjustments to the LSPD map
- Moved the detective
- FBI can no longer use LSPD lockers
- Moved free'd from jail spawn to the new LSPD
- Added the two new prison spawns
- Added new IsAGovernment to optimize code
- LSPD interior doors can be opened and closed by pressing 'n'
- Organized includes & fixed duplicate include possibility
- Stripped bloatware from buttons.inc (SIF framework)
- Stripped progress2.inc of unused functions
- Added truncated function hook replacement
- Converted headers to the proper ALS hooking method
- Police call signs automatically get removed if they respawn or blow up (ie. /respawnfreefactionvehs)
- Added /callsign for police vehicles
- YSI edits​
))
 
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Sona.

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Nice job barney.
 
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Brilliant xd
 

Wayne

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Good job.

10 chars.
 

Ray Bronx

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Nice, can't wait to check it out in game
 

Wilson

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Job well made my friend. Pretty sure the interior is dope now!

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