IMPORTANT Lags issues and disabled lands

Status
Not open for further replies.

Raz

Retired Admin
Joined
Jul 7, 2016
Messages
1,751
Reaction score
481
As all of you know we were having a few lags issues in the last few days, we believe that the lag has bee due to the amount of objects on the server, therefore Lands are disabled in order to investigate if it contains any rogue code which was causing these lags.

The lands were disabled in order to test if it improves the server lags, therefore you don't need to worry about your personal land, you won't lose a single object you had on your land, this is temporary.

Thank you and we will make sure we keep you all updated!
 

Lucas

Retired Admin
Joined
Oct 20, 2013
Messages
1,624
Reaction score
709
But what u gonna do if it turns out to be lands causing it
 

Luke McDonald

Shot Caller
Joined
Mar 19, 2015
Messages
3,659
Reaction score
459
Been a member since 2015, never donated for land, TODAY was the day I made the move and donated and now look :(((((((

In all serious, since they have been removed, the server has improved which is good, as it does limit down what could of been causing it, (possible land issues)
 
  • Like
Reactions: Sona.

Sona.

General Administrator
Joined
Mar 20, 2014
Messages
2,976
Reaction score
1,004
Has barney tried looking into the streamer plugins, or tried lowering the land objects draw distances?
 

Lucas

Retired Admin
Joined
Oct 20, 2013
Messages
1,624
Reaction score
709
Has barney tried looking into the streamer plugins, or tried lowering the land objects draw distances?
Idk about streamers but draw distances for lands have been lowered and lowered. Making them any lower will just cause more bugs with shit not loading in.
 
Joined
Jun 1, 2013
Messages
3,669
Reaction score
566
The lag issue is fixed

But @Raz if lands are causing the lag, And you guys are planning on removing the Lands what will happend to our money? (As My brother and i donated a large land, and if lands get deleted we expect a refund)
 

Sotilis

Gangsta
Joined
Jan 31, 2017
Messages
2,085
Reaction score
1,618
It's just a wild tip but could it be cause by the enormous number of lands around Jeffersons?

Since there are like... how many? 8-10 lands? It means it loads like 4-5000 objects at once which might be too much.
I mean it started to get laggier and laggier as the number of lands started to grow there.

Possible solution? Distribute the lands close to each other in some place else and make a rule about how much distance has to be between 2 lands.
 
  • Like
Reactions: Jacob Santo
Status
Not open for further replies.