Lawless Roleplay is back with a killer update today. This update was influenced by the gang meeting recently to bring more intense competition to turfs. Following today's update, the turf perks now do the following: Car Shop Perk All gang vehicles spawn with 5,000 health (normally 1,000 health). Making them very strong vehicles. Bribery Perk All gang members spend 10 percent less time in prison and get 20 percent discount on materials when creating weapons via /sellgun Connections Perk The find marker (/find) lasts for 5 seconds longer and all members get 12 percent more pay doing the drug smuggler job Safe House Perk Other players will not be able to find you using the detective job (/find) and you will not gain any notoriety when murdering people Drug House, Crack House, Drug Factory and Chemical Lab Perks A bag of 300 grams of pot, crack and chemicals is deposited in the gang safe and the gang will gain money each time people uses products available in said turf Material Pickup and Material Dropoff Perk The gang will gain money each time people uses products available in your turf Combat Shotgun Perk The gang will have access to sell combat shotguns (Requires Gun Dealer job) Extortion Perk Gang will gain 50 percent tax of trades done on your turf, you will also pay no tax and get a $1,150-1,750 bonus on your hourly pay check Doctor's Note Perk Your gang members will not pay any hospital fees and will only get stoned after 10 drug uses (normally 5 uses) Dominance Perk Your gang can capture 3 more extra turfs Revision 1.3.82 - Bribery perk (Market) gives you a 20% discount on material costs when using /sellgun - Extortion perk (Idlewood) now includes paying 0% tax during paycheck and a bonus of $1150-$1750 (random) - Connections perk (Santa Monica Beach) gives you 12% bonus pay when delivering drug crates (max: $728 pay per run) - Safe House perk (Fossil Fuel Company) protects you from gaining notoriety from killing anybody - Doctor's Note (Crippen Memorial) perk allows all members to not pay any hospital fees and can use drugs 10 times before getting stoned from drugs (normally stoned after 5 uses) - Drug House, Crack House, Drug Factory and Chemical Lab perks - A bag of 300 grams of pot, crack and chemicals is deposited in the gang safe - Fixed a bug with /fedit for skins - Fixed an attack syn via SetPlayerInterior - Increased DD slots + Business slots - Adjusted fisher man hack detection - Increased weapon hack detection sensitivity - Added the ability for administrators to select their rank when using /switchfac or /switchgang - Fixed the /exitpaintball exploit when you are jailed/ prisoned - Fixed a bug with /setcolor orange color not creating a mini-map blip - Added 30 new map fixes - Updated streamer plugin, AMX and YSI includes - Fixed double space in /help for FBI for command /dmvrelease - Fixed Donation spacing on /ah - Added object loader for /goto tdm1-3 - /sethelper now broadcasts to the user if they have been hired or removed - The breathalyzer test only detects alcohol or drug usage after 2 uses and after 3 uses for those owning the Doctor's note - The period of being stoned has been increased from 49 seconds to 60 seconds - Fixed a random occurrence bug which could reset the weather or time for people who are stoned - Removed newbie did you know message about verified status I would just like to take a moment and thank the entire staff team at Lawless Roleplay especially the management team for their help. I would also like to thank the beta team for their quick and rapid testing of this update. If you like this update and want to see more updates like this one, let me know in the comments!