Update! Server update v0.8.73!

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At Lawless Roleplay, we want to provide our users with the very best possible experience. With the new 0.8.73, we have introduced a whole new system for players to use weapons and interact. Hackers and exploiters have forever changed the way we play. Until now, these hacks are very easily detected. With the 0.8.73 update, we are introducing several entirely new modules into C.O.C.K. (Coded Observation Cheat K-Liner) and a whole new system of shooting and fighting. This will bring a new dimension into the way you play on Lawless Roleplay.

Our mission statement to you...
Lawless Roleplay is, and always, will be a community first and a game server second. We are dedicated to fostering an environment with a member-centric approach where all players have equal potential for in game success and community recognition.

Why play here?
Lawless Roleplay was originally founded on the principle that all players should rise or decline based on the actions of the person behind the player. We feel that success should be determined by a players actions and talents and not the whim of an administrative team. We have great code. We have great staff. We have great players. But most importantly we have a vigilant regard for your potential.

Is this a roleplay server?
We have worked to provide many in game tools for roleplay and it is absolutely encouraged however not required. We feel that any preferred mode of play that does not encroach on any other player’s enjoyment of the game is productive. Due to the harsh nature of game mode frequent player versus player violent interaction should be expected. However, this does not mean that players are allowed to kill other players for no reason.

Update 0.8.73 Overview

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We've always been a community ran by players for the players. We fuel many of our goals and aspirations from the ideas of players. Sync-shooting has been a forever long request of many members within the community. We were one of the very few servers still operating a lag shooting based community, however, we have looked into the system and came to the conclusion that lag-shooting is exploitable in many ways that is impossible to prevent with SA-MP's scripting methods. With sync-shoot, we can.

The procedure to adding sync-shoot was not a simple one. We first removed every single line of code that had anything to do with detecting health, armor or weapon hacks so we can start with a fresh clean canvas. We then looked at all of the issues and concerns from the players. We worked with these players to create very complex and comprehensive detection method to eliminate player concerns regarding third-party cheats/modifications. We then looked at the far-too-easy killing nature of sync-shooting and created our own sync-shoot damage system.

Damage from weapons now depend on several factors such as the player's movement, angle, the weather (rain or wind), the body part hit, the distance, luck, and the weapon used. This introduces a new dimension of tactical play. Players will now need to consider their position, cover and where they should be aiming.

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Our in-house coded observation cheat K-Liner has received an upgrade that is hard-coded in a way to now analyse every single detail by looking deeply into packets sent by the player. This is used to detect cheats in a deep way that tracks a player's habits and other useful information. The information is then used to assist admins in cleansing the server of parasitic cheaters.

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We've always been committed to making this server a place where everyone is welcomed. We understand that many people make the wrong decisions and with the new C.O.C.K. system, we can finally set players back on the right path. We are very strong believers of second chances and fresh starts. We want to offer every single person banned before 19th September 2015 an unban, this includes all permanent and temporary bans. We have bit the bullet and unbanned every single IP that was ever banned. The banned accounts remain banned and if you would like to unlock your old account, all you have to do is post a ban appeal and wait patiently for an unban. This is just so we can ensure that no exploited or spoofed accounts get active again.

If you are banned or know someone that is banned then they will need to post a ban appeal so we can unban them.

Update logs

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There are over 100 new features and bug fixes. The list below are raw change logs and are often not coherent.

EDIT #1: Revision 876 was released on 29th September 2015, more information about the revision can be found here.

Bug Fixes
Code:
- Fixed a bug with /ban for moderators
- Patched an invalid skin bug with the gang system
- Updated all third party scripts and plugins
- Fixed a bug with the vehicle location detection function (GetClosestCar)
- Fixed a bug in the vehicle search
- Fixed a minor bug with the debt warrant issue
- Fixed force crash to revive
- Fixed an issue with Uzis causing false bans
- Fixed error TR522 trucker job
- Fixed an issue causing the GPS to show twice
- Added objects log to find out more about the land bug
- Fixed a bug with improper gang deletion
- Fixed an issue where vehicles parked in a interior would respawn at 0, 0, 0
- Fixed an issue with /osetadmin not saving or loading
- Land bug fixes
- Fixed a bug which caused false bans using tec 9s
- Fixed an error with /gototurf
- Fixed an issue with NOP VW hacking bug
- Fixed a major exploit which allowed players to overwrite their previous data with fresh data causing roll backs
- Fixed a major exploit allowing players to timeout to save their weapons and be revived
- Fixed a minor exploit which caused roll backs for admins (sometimes)
- Fixed a bug where GPSes would duplicate
- Fixed a bug which allowed players to bypass dialogs
- Fixed an exploit which allowed a player to type '/accept death' really quickly after death allowing them to shoot others before hospital respawn
- Fixed an issue with tabbing to avoid death not working
- Fixed a bug which allowed /odestroypvehicle to be used whilst off duty
- Newbie replies now count for moderators
- Fixed spelling mistakes of Diasy instead of Daisy
- Fixed a bug which caused the avoid death by tabbing to spam
- Fixed a bug which allowed quick health regeneration between shots
- Fixed an issue with ID 0's virtual world being fucked
- Fixed an issue which caused /rcon gmx to crash the server
- Adjusted hitmen passport code
- Fixed the number 0 ID 0 error
- Fixed a bug where /getmats would trigger false warnings
- Fixed an issue were helper managers who were admins could not use /rtnc
- Fixed a bug where /odm would not issue a real DM warning
- Fixed a bug which allowed players to use /dicebet inside the bank
- Fixed a bug with /watch dh
- Fixed a bug with houses not able to load
- Fixed a bug which did not let you use /buyskin or /buy for 0.3.7 skins
- Fixed a minor bug with /dm which would alert the admin of the weapon restriction instead of the player
- Fixed a bug with /cleardm

Features
Code:
- Removed previous lag shooting code, health and armour detecting codes and replaced with a much more advanced sync shooting system
- Added detection methods to detect all sync shooting crashing methods with bad packets
- Added detection of proaim, out of range bullets, aimbots, norelead, extreme crack shooting and super accurate shots
- Increased business and land slots
- Unbanning a player with 4 or more DM warnings will remove their DM warnings now
- /editpland can now be used whilst off duty by assistant management
- Senior admins using /newbme will now set their donator level to 0 until they toggle /aduty
- Removed kills and deaths (only visble to admins, forum signatures and highscores)
- Updated /turfinfo to show the gang colour
- You can no longer use /adjust invite during active turf wars
- Undercover admins can no logner expose themselves using /newb
- Added damage reducers to DMers
- Added protection (no damage) whilst cuffed or in the loading objects screen
- Detect 3 different type of crashers and auto ban the user
- Added detection methods for no weapon reload hacks
- Added invalid shooting animination detection
- Added a patch to prevent a new hack from crashing players using dialogs
- You can no longer claim turfs or shutdown turfs whilst your FPS is below 25, ping is above 400 and your packet loss is more than 0.4%
- Damage is paused for people tabbed, afk, entering interiors or cuffed
- Custom weapon damage is now coded
- Regeneration no longer works if you've been punched
- Regeneration now happens much slower than before
- LSFMD can no longer use /ticket
- Gov, division 2 can use /ticket, /destroyplant, /radargun
- LSFMD R5+ can now use /destroyplant
- /namechanges has been downgraded to a moderator command
- Added new 0.3.7 SA-MP skins to /setskin
- Added new 0.3.7 SA-MP skins to /buy
- Added new LSPD skins to /locker
- Added new LSFMD skins to /locker
- Newbie skin changed to skin 7
- Updated skin cuff locations to be more accurate and have 0.3.7 skin data
- Level 3-1 now do 90%, 80% and 70% of damage respectfully
- Weather now decreases your weapon damage based on the type of weather and some luck
- Added a new special type of warning when players health hack or armor hack
- Players can use /hurt when recently damaged
- Moved /safedeposit logs from pay.log to gang.log
- Removed some automatic flags from COCK as it can now handle punishments automatically
- Adjusted some array sizes
- C.O.C.K. now prevents vehicle teleportation
- Updated the login music (Fekky x Dizzee Rascal - Still Sittin' Here)
- You no longer can use /vmdc on on-duty admins
- Added new 0.3.7 skins to events
- Added new LSPD exterior mapping
- Moved LSPD roof /arrest point
- Added an extra check to make sure that players who use hacked weapons for less than 1 second are banned
- Decreased UZI/ TEC9 damage
- Added custom rifle damage 30-40

I would like to take this opportunity to personally thank all the beta testers, senior players, helpers, administrators, mappers, developers and everyone involved with this update. They have worked extremely hard on this update.
 
Last edited:
Sep 24, 2013
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Flacko_Phixion
seconddddddddd

Oh shit...
Damage from weapons now depend on several factors such as the player's movement, angle, the weather (rain or wind), the body part hit, the distance, luck, and the weapon used. This introduces a new dimension of tactical play. Players will now need to consider their position, cover and where they should be aiming.
This part is very, very interesting..

But yooo
Removed kills and deaths (only visble to admins, forum signatures and highscores) - this pisses me off.
 
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