So in the last few updates, we been playing with a few variables and have been getting player's rage feedback. I combined all the previous updates in this one large thread so that things are not confused. Just ignore what I wrote in the past 3 updates, this is the final change log of this coding spree.
Revision 1.3.11
- Removed old stage 1 VPN/ Proxy detector
- Adjusted stage 2 VPN/ Proxy detector to be a stage 1 defense
- Added new stage 2 VPN/ Proxy detector with extreme accuracy
- Reverted Streamer plugin to previous version for better stability
- Removed old object distance spawner based on model size
- Added the ability to set the viewing distance of land store objects
- Land objects that spawn use the viewing distance now
- Fixed more map bugs
- Added the ability to edit items in the land store
- Implemented new TDM Havana map by our mapping team
- Updated YSI_Internal/y_plugins.inc
- Added /goto tdm1
- Fixed some bugs
- Increased land object slot prices
- Increased shotgun damage by +2 damage
- Object limit has been adjusted
- Object streamer adjusted to load items based on camera position instead of map location
- Object streamer tick rate adjusted
- Adjusted object streamer priority to speed things up
- Increased sniper and deagle damage by +2 damage
- Adjusted gun store prices for Light Armor to $300 and Medium Armor to $600
- Added new 100 health pack to Ammunition for $50
- Adjusted /getmat to give 275 materials default
- With the added perk of drugs now being cheaper, if you are delivered (/deliver) into jail, you lose half of your drug skill
- Implemented new Chemical Lab map created by our lovely mappers
- Fixed some bugs
- Adjusted streamer calculation
- Added new gang positive, gang negative and gang ally variables to the Gang Data
- Added saving/ loading of above variables
- Added /fedit ally for SA+ and gang moderators
- Added /allies for gangs to see eachother's allies
- Gangs can only capture 4 turfs in total including turfs owned by their alliance
- Added /fedit to set the gang's positive and negative rating
- Added gang rating to show on /gangs
- Added /givegangrep for all gang moderators and SA+
- Adjusted Army /locker prices
- Added Spas-12 for Army /locker
- Added 2 Beagle Planes for the Army
- When you are standing on a land or sniping someone standing on a land, the sniper range will only be 100 meters (this is to prevent massive abuse)
- Fixed a bug with MP1 and MP2 making the ownership gang lose $25 instead of gaining it, MP1 and MP2 makes $25 from 1 material run
- MF1 and MF2 can make the following based on the players forklift skill:
- Adjusted more object draw distance calculations
Revision 1.3.11
- Removed old stage 1 VPN/ Proxy detector
- Adjusted stage 2 VPN/ Proxy detector to be a stage 1 defense
- Added new stage 2 VPN/ Proxy detector with extreme accuracy
- Reverted Streamer plugin to previous version for better stability
- Removed old object distance spawner based on model size
- Added the ability to set the viewing distance of land store objects
- Land objects that spawn use the viewing distance now
- Fixed more map bugs
- Added the ability to edit items in the land store
- Implemented new TDM Havana map by our mapping team
- Updated YSI_Internal/y_plugins.inc
- Added /goto tdm1
- Fixed some bugs
- Increased land object slot prices
- Increased shotgun damage by +2 damage
- Object limit has been adjusted
- Object streamer adjusted to load items based on camera position instead of map location
- Object streamer tick rate adjusted
- Adjusted object streamer priority to speed things up
- Increased sniper and deagle damage by +2 damage
- Adjusted gun store prices for Light Armor to $300 and Medium Armor to $600
- Added new 100 health pack to Ammunition for $50
- Adjusted /getmat to give 275 materials default
- Forklift Level 1: 275 materials
- Forklift Level 2: 300 materials
- Forklift Level 3: 315 materials
- Forklift Level 4: 330 materials
- Forklift Level 5: 350 materials
- You can hold the following crack amounts via /getcrack- Forklift Level 2: 300 materials
- Forklift Level 3: 315 materials
- Forklift Level 4: 330 materials
- Forklift Level 5: 350 materials
- Drug Dealer Level 1: 20g
- Drug Dealer Level 2: 40g
- Drug Dealer Level 3: 60g
- Drug Dealer Level 4: 80g
- Drug Dealer Level 5: 100g
- Crack prices for all the drug levels have changed- Drug Dealer Level 2: 40g
- Drug Dealer Level 3: 60g
- Drug Dealer Level 4: 80g
- Drug Dealer Level 5: 100g
- For example: 20g Crack
- You can hold the following chemical amounts via /getchems- Drug Dealer Level 1: $600
- Drug Dealer Level 2: $520
- Drug Dealer Level 3: $440
- Drug Dealer Level 4: $360
- Drug Dealer Level 5: $280
- Drug Dealer Level 2: $520
- Drug Dealer Level 3: $440
- Drug Dealer Level 4: $360
- Drug Dealer Level 5: $280
- Drug Dealer Level 1: 20 ounce
- Drug Dealer Level 2: 40 ounce
- Drug Dealer Level 3: 60 ounce
- Drug Dealer Level 4: 80 ounce
- Drug Dealer Level 5: 100 ounce
- Chemical prices for all the drug levels have changed- Drug Dealer Level 2: 40 ounce
- Drug Dealer Level 3: 60 ounce
- Drug Dealer Level 4: 80 ounce
- Drug Dealer Level 5: 100 ounce
- For example: 20 ounce Chemicals
- Weed prices for all the drug levels have changed- Drug Dealer Level 1: $520
- Drug Dealer Level 2: $440
- Drug Dealer Level 3: $360
- Drug Dealer Level 4: $280
- Drug Dealer Level 5: $240
- Drug Dealer Level 2: $440
- Drug Dealer Level 3: $360
- Drug Dealer Level 4: $280
- Drug Dealer Level 5: $240
- For example: 20g Weed
- Changed seed price to $100 for 3 seeds- Drug Dealer Level 1: $100
- Drug Dealer Level 2: $80
- Drug Dealer Level 3: $60
- Drug Dealer Level 4: $40
- Drug Dealer Level 5: $20
- Drug Dealer Level 2: $80
- Drug Dealer Level 3: $60
- Drug Dealer Level 4: $40
- Drug Dealer Level 5: $20
- With the added perk of drugs now being cheaper, if you are delivered (/deliver) into jail, you lose half of your drug skill
- Implemented new Chemical Lab map created by our lovely mappers
- Fixed some bugs
- Adjusted streamer calculation
- Added new gang positive, gang negative and gang ally variables to the Gang Data
- Added saving/ loading of above variables
- Added /fedit ally for SA+ and gang moderators
- Added /allies for gangs to see eachother's allies
- Gangs can only capture 4 turfs in total including turfs owned by their alliance
- Added /fedit to set the gang's positive and negative rating
- Added gang rating to show on /gangs
- Added /givegangrep for all gang moderators and SA+
- Adjusted Army /locker prices
- Added Spas-12 for Army /locker
- Added 2 Beagle Planes for the Army
- When you are standing on a land or sniping someone standing on a land, the sniper range will only be 100 meters (this is to prevent massive abuse)
- Fixed a bug with MP1 and MP2 making the ownership gang lose $25 instead of gaining it, MP1 and MP2 makes $25 from 1 material run
- MF1 and MF2 can make the following based on the players forklift skill:
- Forklift Skill Level 1: $77
- Forklift Skill Level 2: $84
- Forklift Skill Level 3: $91
- Forklift Skill Level 4: $95
- Forklift Skill Level 5: $98
- The previous amount that MF1 and MF2 could make is $84 per 1 material run (regardless of forklift skill)- Forklift Skill Level 2: $84
- Forklift Skill Level 3: $91
- Forklift Skill Level 4: $95
- Forklift Skill Level 5: $98
- Adjusted more object draw distance calculations
Please note that anything said in updates can always be changed in the future. If you don't like something in the update, let your opinion be known below. Lawless Roleplay will always listen because your voice matters.