- Apr 11, 2013
- Reaction score
We have released a new patch onto the main server. This update is part of a series of updates that is part of our commitment to provide frequent updates to fix bugs, resolve issues and to make the player experience more smooth and robust.
If you ever run into any issues then please report it here or if you have a suggestion on how we can change things then please let us know. We work tirelessly to provide the best updates frequently and this is only possible with your help.
The full list of changes are listed below:
- Rescripted /find - Gang members are allowed to find fellow members even with the safe house perk - Using new improved timer system to be very accurate - Fixed a bug with detection aimbot hackers - Fixed OnWeaponShot parameter mismatch - Fixed a bug with crouch bug shooting - Fixed bugs with several admin donation commands - Fixed a bug with loading faction details - Fixed a rare bug with weapon toys staying on your back after losing them - Fixed a bug where a player would log in bugged if the previous person with that ID was an on duty admin spectating and quiting - Perks now show the actual perk name and not the benefit of the perk - You can no longer use /train to buy the same fighting skill already acquired - Cleaned up some major bugs (list too much to mention) - Optimised the script - Removed buttons.inc - Made the prison cell doors, FBI interior doors and LSPD exterior door to open and close on pressing 'n' - Converted all timers to new timer system for best performance - Fixed some spacing errors with SendClientMessageEx - Members of management can use /w even when not on duty - Moved prison release - Fixed FBI doors - Separated database timers, lessoning the mysql lag - Optimized foreach & YSI compile macros - Recompiled mysql plugin with proper multithreading support - Adjusted ucp chatlog mysql query - Lowered vehicle respawn time macro - Fixed basketball dialog popup - Land fixes - Fixed a bug with business map icons - Fixed a critical bug with the business system which allowed exploits - You can now get up to 90% profit from a level 10 business - You now get charged 50% of the item total for not having any product in stock - You start with 40% profit with a level 1 business and increase by 5% each level - You now need to sell 1, 000 items each business level - It now costs $11, 666 to level up your business and increases incredimentally with the business level - Removed businesses which are immune from having products for being near the trucking job - Fixed a typo in /join - Removed old truck driver teleport hack detection - Added new truck driver teleport hack that is based on distance and time - All businesses now require products but can still sell products at a massive loss - Fixed a bug with /editturf - Fixed a bug with trucker teleport detection - Using a new fast custom command processor - Fixed an issue where map zones would become disturted or weird - Increased packet loss allowed on turfs to 0.5 - Health hack detection fixes - Fixed a bug with /tow - Timer fix
I would like to take this opportunity to personally thank all the beta testers, senior players, helpers, administrators, mappers, developers and everyone involved with this update. They have worked extremely hard on this update.