- Apr 11, 2013
- Reaction score
What a fantastic year it has been at Lawless Roleplay. The year where we improved ourselves significantly and the same year we reached 237 players! In 2016, we watched people die over 6,879,657 times, 236,437 crimes committed, 8,915 players banned, 11,933 players punished, 46,306 names changed and most importantly we had fun and kicked some serious ass while doing those. This update is more aimed at those who like to kick ass but before we continue, let's have a refresh of our mission statement.
Our mission statement to you...
Lawless Roleplay is, and always, will be a community first and a game server second. We are dedicated to fostering an environment with a member-centric approach where all players have equal potential for in game success and community recognition.
Why play here?
Lawless Roleplay was originally founded on the principle that all players should rise or decline based on the actions of the person behind the player. We feel that success should be determined by a players actions and talents and not the whim of an administrative team. We have great code. We have great staff. We have great players. But most importantly we have a vigilant regard for your potential.
Is this a roleplay server?
We have worked to provide many in game tools for roleplay and it is absolutely encouraged however not required. We feel that any preferred mode of play that does not encroach on any other player’s enjoyment of the game is productive. Due to the harsh nature of game mode frequent player versus player violent interaction should be expected. However, this does not mean that players are allowed to kill other players for no reason.
Update 1.1.83 Overview
When Lawless Roleplay first launched, we were one of the few communities that stuck with lag shooting until we fully tried out sync shooting (lag compensation mode) - we noticed that we can defeat so many hacks such as weapon hacks, health hacks, armor hacks and etcetera using this mode. It was a big leap in development however the lag compensation mode created a new problem, weapons were overpowered and some shots were not detected - we partially defeated this problem by using a custom damage system. But this was not enough, we still had shots not registering and people bypassing some of our anti-cheat systems. However, today we are proud to announce...
New Damage System
The new damage system uses a very accurate and reliable detection method of when shots are fired and when shots should be or should not be registered. It significantly increases our anti-cheat as well so that it is impossible to use hacks that modify armor, health, damage, shot vector and distance. We also fixed issues with knife sync, you can now damage vehicles with passengers but no driver, new animations, new crack shot detection, car park/ heliblade no longer do any damage and so much more that you will need to sit and read the change logs below in great detail.
A honorable mention is that, fisher man pay has increased significantly making it the most profitable job, medic pay has increased, materials required to build a Deagle is now 2500, Sniper is now 6000, Spas (donator) is now 4500 and turf is now 5500 (this reflects the weapon's power in the new damage system). There is now a visual armor indicated for police on duty as well as visual damage indicators showing the amount of damage taken or given with blood stains.
EDIT 1st JAN 2017: We listened to feedback from players and have released the following update:
- Maximum health/ armor issue fixed - Fixed a bug with streamer - Removed drunk effect when being shot in vehicle or on foot - Decreased blood splatter transparency - Fixed an issue with /gotoland - Disabled hitsound - Increased sniper and deagle damage - Increased rifle close range damage (60-30s) - Increased materials required to make rifle to 2000 as rifle damage is now in the 30-60s - ONLY Rifle, sniper, deagle and shotgun do 20% more damage if headshot - Fixed an exploit with /landmenu (kudos to Lilly for reporting it!) - Fixed a ninjajack exploit with OnPlayerEnterVehicle - Rescripted OnPlayerEnterVehicle (code that prevents you entering restricted vehicles) - Fixed another exploit with /dropgun and /sellgun when injured - Fixed a minor visual issue with /buyskin
- Fixed a bug with sniper shots not registering - Fixed a bug with tazer/ shotgun beanbag not working - Fixed if you are damaged while picking a lock or dragging someone, you will stop the action - Fixed a bug with animations repeating if a player loses health or armor - Fixed issues with tazer/ shotgun bean bag - Fixed a bug with picklock with a sonic screwdriver not stopping when player damaged - Fixed deagle mats bug with /sellgun - Fixed a bug with gym textdraws - Fixed a bug with /editland -> delete object -> second page not working
- Server-side health (impossible to use health hacks) - Server-side armor (impossible to use armor hacks) - Vending machines are controlled server-side - Destroy vehicles with a passenger but no driver - Sounds and on-screen TextDraw indicators of damage given/taken - Show another player's damage feed when spectating - Extensive sanity checking on shots: Modified weapon.dat is automatically detected, shot vector, player distance, and much more is examined, Inflicting damage when already dead, Hit a player too far from the shot hit position, Hitting/shooting too fast - Knife sync fixed - Headshots make you fall back with both hands in your face - Shotgun kills make you fly backward like in GTA:VC (unless killed from behind) - Players who are tied, cuffed, loading objects, injured, in hospital, not logged in, tabbed cannot give damage and they can't be damaged - Updated rubber bullets, tazer to work with weapon config - Players do not take any damage when hit with a tazer or beanbag - Updated /dmg, /shots to work with new damage system - If you are damaged while picking a lock or dragging someone, you will stop the action - Removed our out of range, hot shotgun, rapid fire detection - Set custom damage for 9mm, silencer, deagle, shotgun, spas, mp5, uzi, tec9, ak47, m4, rifle and sniper - Slowed down shotgun shotting rate to make c-bug useless - Enabled weapon-config anti-cbug - Car park, heliblades and death car ramming no longer do any damage - Headshots do 20% more damage - Crack shooting combos do 40% less damage - Level 1 players do 70% of damage - Level 2 players do 80% of damage - Level 3 players do 90% of damage - Level 4+ players do 100% of damage - 1 DM warning does 90% damage - 2 DM warning does 80% damage - 3 DM warning does 65% damage - 4 DM warning does 50% damage - 5 DM warning does 35% damage - Rain, storm, snow etc can decrease your damage by 10-20% - /togcs works with the new system - You can c-bug in events and paintball - You may be able to CS with shotgun but your shots will not register - Crack-shot detection skips admins on duty - Removed old cbug detection code and now solely rely on weapon-config with some modifications - Increased /sellgun material requirement for deagle from 2000 to 2500, Sniper from 4000 to 6000, Spas (donator) 4000 to 4500 (non-donator, turf) 5000 to 5500 - Added on screen visual blood stains when you are hurt (even inside a vehicle) - Police now have visible armor on their body when on duty - Toys are automatically removed when aiming (sniper, rocket launchers & camera) and then re-added when you stop aiming - You can now view all land borders using /landmenu - Increased fishing job payments back to when it was first released - Increased medic /deliverpt to $600 and hospital bill if delivered to $150 - Added /sar which will spectate the reporting player automatically - Added player location to /listnewbs
Happy New Yyear
From Lawless Roleplay