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It's all fun and games until the police are involved...

Our mission statement to you...
Lawless Roleplay is, and always, will be a community first and a game server second. We are dedicated to fostering an environment with a member-centric approach where all players have equal potential for in game success and community recognition.

Why play here?
Lawless Roleplay was originally founded on the principle that all players should rise or decline based on the actions of the person behind the player. We feel that success should be determined by a players actions and talents and not the whim of an administrative team. We have great code. We have great staff. We have great players. But most importantly we have a vigilant regard for your potential.

Is this a roleplay server?
We have worked to provide many in game tools for roleplay and it is absolutely encouraged however not required. We feel that any preferred mode of play that does not encroach on any other player’s enjoyment of the game is productive. Due to the harsh nature of game mode frequent player versus player violent interaction should be expected. However, this does not mean that players are allowed to kill other players for no reason.

Update v0.9.51 Overview

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With bullets riddling the streets, and the LS Army kicking around to control the mayhem, what better than to kick back and relax to a game of basketball - of course, it is never relaxing, nor laid back. Prepare to be brutally beaten and for teeth to be loosened as you fight for control of the court.

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Meanwhile Los Santos Police fight for control of the streets, with their new fleet of undercover police vehicles, kitted with lights and sirens allowing for them to work in discretion - you'll never know you're being watched, even when you're with that girl you thought was 18...

#Update 1. Version v0.9.56 was released on 21st Jan.

Update logs

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The list below are raw change logs and are often not coherent.

Bug Fixes
Code:
- Fixed c-bug detection
- Fixed a bug which did not allow people to take more than $40, 000 from bank robberies
- Fixed grammar issues with 'while' and 'whilst'
- Fixed old spectate bugs
- Weapons holster objects not going once you lose your weapons on certain occasions
Features
Code:
- Added /bk shortcut for /backup
- Added /cbk and /nbk shortcut for /nobackup
- Certain army vehicles are surf-able now
- Changed army color
- You no longer can use animations inside turfs
- You no longer gain notoriety for killing whilst inside active turfs
- /backup with an active request automatically disables it
- Removed old flashing siren system
- Added new system using official functions
- Aimbot detection is now more accurate and will give admins warnings
- Added new moderator command /dmg which shows the previous 10 damages a player has got from another player or convicted on someone else
- Removed /quitjob time limit on changing jobs
- Increased /join limit on changing jobs to 1 hour and 30 minutes
- Sirens automatically appear on unmarked police vehicles with sirens on them (auto turf off as well)
- Added new police vehicles with undercover vehicles having native sirens
- Adjusted SQL pool size
- Adjusted streamer tick rate
- Added new 'OnRuntimeError' call back
- Removed old cumbersome spectate system
- Added new spectate system which is (at least 100 lines less than the old one)
- Admins can now switch person they're spectating by using right/ left click
- Added spectate textdraws
- Added spectate cycle (left/right click)
- Removed over 23 unused functions hidden by poor code (inherited code)
- Added basketball
- Added new C.O.C.K. detection for teleporting into locked vehicles
- Added the ability to swap weapons whilst in vehicles
- Updated streamer plugin
I would like to take this opportunity to personally thank all the beta testers, senior players, helpers, administrators, mappers, developers and everyone involved with this update. They have worked extremely hard on this update.
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UPDATE 0.9.05!

Jingle bells.. jingle bells.. Oh wait, it's over. Now that the Christmas festivities is finally over, it's time for our annual winter update with awesome events, minigames and idlewood street parties. This update sees many bug fixes, a bucket of snow, winter events, a special gift store and the addition of a new minigame. This winter will be a special one at Lawless Roleplay. But first, let's have our traditional mission statement speech.

Our mission statement to you...
Lawless Roleplay is, and always, will be a community first and a game server second. We are dedicated to fostering an environment with a member-centric approach where all players have equal potential for in game success and community recognition.

Why play here?
Lawless Roleplay was originally founded on the principle that all players should rise or decline based on the actions of the person behind the player. We feel that success should be determined by a players actions and talents and not the whim of an administrative team. We have great code. We have great staff. We have great players. But most importantly we have a vigilant regard for your potential.

Is this a roleplay server?
We have worked to provide many in game tools for roleplay and it is absolutely encouraged however not required. We feel that any preferred mode of play that does not encroach on any other player’s enjoyment of the game is productive. Due to the harsh nature of game mode frequent player versus player violent interaction should be expected. However, this does not mean that players are allowed to kill other players for no reason.

Update 0.9.05 Overview

Winter Events
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We're really excited about spending the winter holidays with our players because of what we've got cooking in the pipelines. This is only the start of a series of events. We have a very new addition to the winter update which is a series of events by our public relations team. There are great competitions and even greater giveaways. From video competitions to singing competitions, there is an easy way for you to win some awesome stuff.

You can take part of the winter events by clicking here.

And that's not the end of events, we will be having some awesome events such as:
  • Double EXP Weekends on 26 - 27 Dec, 2 - 3 Jan and 9 - 10 Jan 2016
  • 12 Days of Christmas on 26 Dec 2015 till 6 Jan 2016
  • New Year Site Update
Winter Madness!
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Our Winter Wonderland is now open with special minigames that let you win crazy prizes. We'd be hosting contests, giveaways and parties here so check it out often! This year we have some special new additions to get you into the winter festivities. We have our old maze and climbing minigames open but with the addition of a new minigame designed to drop your jaws. We also have a special winter radio genre and a radio blasting some of the best winter songs in minigames and the winter park.

From the moment you join the server, you'll notice that we're really in the festive spirit at Lawless with Christmas songs playing whilst you log in. There will be continuous snowing all over Los Santos however this detects your FPS and tackles any lag problems pre-hand. So if you don't see snow falling from the skies, this will be due to your FPS and the script making sure you don't lag. Additionally, our wonderful mapping department has worked together to really produce a very festive map customisation all over Los Santos. You'll find Christmas trees scattered around popular hang outs all over Los Santos. And as a very special addition, the Mayor of Los Santos has funded extra Christmas lights all over popular Los Santos places.

Santa has had a crash!
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Santa's sleigh got hit by AK-47 bullets whilst flying over Grove Street and has crash landed in Flint County! He needs your help to deliver as many gifts as you can. And as a reward, he promises to give the top 20 helpers very special presents! What you need to do is pick up a gift from his crash site and deliver it to Los Santos. Each time you do this, you will enter the raffle. The more times you enter the raffle, the better your chances are at winning one of the top 20 presents. The raffle results will be released on the 10th January.

Prizes:
  • 1x very special prize (announced on 10th January)
  • 2x House with an interior of choice
  • 3x Ivy for a month
  • 4x Custom cars
  • 5x Custom Phone Numbers
  • 5x Custom Forum Titles - "Santa's Helper 2015"
* So just go in-game and type /christmashelp to get started on helping Santa!

It's Winter in Los Santos!
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Let it snow! Oh.. let it snow baby.. Whilst it's not a white winter this year in many places, the gods of San Andreas have blessed us with snow. The Government has also used money seized from Wolly Thane's gang empire to pay for mystical lights all around Los Santos which clearly means it will be night time throughout the winter festival! Oh yeah... this is the small print that only a few people will read. There is a pink easter egg in Los Santos. Find it and send a screenshot of it to me to get Ivy for life time. Only one winner so be quick.

Maze Minigame
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Which door he asks.. The maze minigame tests your luck and instincts to see if you can survive through the harsh and cruel maze. We have new additions to this maze to make things exciting. You can earn up to 8 winter credits by completing this minigame (more on this below).

Climbing Minigame
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The climbing minigame was closed down last year due to safety fears however it's now open after the Government decided to hire some builders to fix the escalators! In this minigame, you need to climb several obsticals and reach the finishing line. You can earn up to 10 winter credits by completing this minigame (more on this below).

NEW Falling Crates Minigame
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In this year, we have the addition of a falling crates minigame. It requires 10 friends to start a round in which peices of the floor (crates) fall down and the surviving player wins. You can earn up to 14 winter credits by completing this minigame (more on this below).

NEW Giftshop
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This year we have an awesome shop open. In every minigame and event, you can win Winter Credits which then can be used to spend on some awesome stuff.

PRIZES:
  • Santa Hat - 1 credit
  • First Aid Kit - 5 credits
  • Full Armour - 10 credits
  • Sniper Rifle - 15 credits
  • 30g Pot - 15 credits
  • 1000 materials - 20 credits
  • 20g Crack - 20 credits
  • $5, 000 cash - 25 credits
  • Spas-12 - 30 credits
  • 1 Respect Point - 50 credits
  • Full weaponset - 50 credits
  • Chainsaw (no restriction) - 60 credits
  • Hotring Racer Vehicle - 70 credits
  • Vortex Vehicle - 80 credits
  • Laser Toy - 90 credits
  • Deathmatch warning removal - 99 credits
  • Knife (no restriction) - 119 credits

Update logs

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Bug Fixes
Code:
- Fixed typo in /hedit
- Fixed a bug with DM warning damage reduction
- Fixed a bug with tabbing out and being shot then dying
- Fixed a bug with radio classification
- Fixed a bug with christmas music not working
- Fixed a bug with objects not moving in the climbing game mode
- Fixed memory and CPU excessive use
- Fixed /odm
- Fixed lands not loading issue
- Fixed a message issue with marriage
- Fixed a bug which allowed to use /answer whilst a question is being set up
- Fixed permissions issues with /m and /dispatch
- Fixed some issues with the santa and new year 3d text messages
- Fixed more issues with /odm
Features
Code:
- Re-enabled snow
- Added new packet loss warnings
- You no logner can do damage whilst dead
- Head admins now bypass limit for vehicle hp /setvehhp.
- 1st DM warning: 10% damage reduction
- 2nd DM warning: 20% damage reduction
- 3rd DM warning: 35% damage reduction
- 4th DM warning: 50% damage reduction
- 5th DM warning: 65% damage reduction
- Adjusted timefactor
- During christmas, the time is stuck at midnight to enjoy those winter lights
- Adjust christmas event stuff
- Christmas style music plays when you enter the Idlewood stage
- NEW FOR THIS YEAR: Exclusive christmas radio music when you log in
- Christmas music now plays whilst in the minigames
- Christmas music no longer intrupts your vehicle or MP5 music
- Added brand new falling crates minigame by Andrew
- Made it so that punching in the falling crates minigame does no damage but pushes players
- Waiting message as you join the crate minigame
- Added new gifts to the christmas events
- Completing christmas events now give you winter credits
- You can spend your winter credits in the giftshop
PRIZES:
Santa Hat - 1 credit
First Aid Kit - 5 credits
Full Armour - 10 credits
Sniper Rifle - 15 credits
30g Pot - 15 credits
1000 materials - 20 credits
20g Crack - 20 credits
$5, 000 cash - 25 credits
Spas-12 - 30 credits
1 Respect Point - 50 credits
Full weaponset - 50 credits
Chainsaw (no restriction) - 60 credits
Hotring Racer Vehicle - 70 credits
Vortex Vehicle - 80 credits
Laser Toy - 90 credits
Deathmatch warning removal - 99 credits
Knife (no restriction) - 119 credits
- You can find out how many winter credits you have by visiting the gift shop
- Added patch to prevent teleporting in minigames to win
- Removed object logs
- Adjusted weapon damage and bullet recognition for sniper
- Adjusted rapid fire detection code
- Adjusted a bug which made SANews able to use /clothes anywhere
- Removed camera holster position
- Removed walkstyle params
- Added toys to the gift shop
- Added new happy new year messages
- Min players required for falling crates to start is 10
I would like to take this opportunity to personally thank all the beta testers, senior players, helpers, administrators, mappers, developers and everyone involved with this update. They have worked extremely hard on this update.

Merry Christmas and Happy Holidays to everyone...
From Lawless Roleplay
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We have always been dedicated to providing players with the best experience in SA-MP and for that we need to have a smooth server code. From this update onwards, every single server restart or code edit will be released in small topics like these. Larger releases will have detailed explanations of what's new.

We released a quick server patch (v0.8.84) on the server to address multiple bugs and add a few minor features.

Our mission statement to you...
Lawless Roleplay is, and always, will be a community first and a game server second. We are dedicated to fostering an environment with a member-centric approach where all players have equal potential for in game success and community recognition.

Why play here?
Lawless Roleplay was originally founded on the principle that all players should rise or decline based on the actions of the person behind the player. We feel that success should be determined by a players actions and talents and not the whim of an administrative team. We have great code. We have great staff. We have great players. But most importantly we have a vigilant regard for your potential.

Is this a roleplay server?
We have worked to provide many in game tools for roleplay and it is absolutely encouraged however not required. We feel that any preferred mode of play that does not encroach on any other player’s enjoyment of the game is productive. Due to the harsh nature of game mode frequent player versus player violent interaction should be expected. However, this does not mean that players are allowed to kill other players for no reason.

Bug Fixes
Code:
- Fixed a bug with /traceplayerip
- Fixed a bug with tab to avoid death detection
- Fixed hostname to show we are sync shooting
- Fixed a bug with the auto /su for people in debt
- Fixed a minor spacing issue with /stats
- Fixed spelling mistakes with /dmpedit
- Fixed a rare issue where GPS will duplicate
- Fixed a bug with " (qoutations) in /traceplayerip with the new service provider
- Fixed a bug in /switchfac
- Fixed a bug with /odm where it did not temp-ban the target player for 3 days
- Fixed an issue with /upgrade not showing drugaddict and painkiller upgrade options
- Fixed an issue with LSPD skins not setting correctly using /locker
- Fixed a bug with the tab to avoid death system
- Fixed a MySQL error with deathmatch saving
- Fixed a bug with the system thinking you're in hospital after being prisoned whilst in hospital
Features
Code:
- Adjusted weapon damage amounts
- Updated dmapping.pwn (Added exterior for Max/ Kush's gang exterior in LV)
- Updated the intro song
- Adjusted health hack detection system
- Removed god mode detection as it no longer works with sync shooting
- Increased /shutdown and /claimturf packet loss to 0.5 limit
- Restricted new 0.3.7 police uniforms
- Added a hard-coded list of banned IPs (proxies/ known VPNs)
- Removed /walkstyle from /animhelp
- Added new command for GAs /removedm to remove 1 DM warning
- You cannot use /cancel report if you haven't reported
- /traceplayerip is now 98% accurate in a 10km radius for all EU and NA locations
- The deathmatch warning system has been reviewed:
-- 1st DM warning: 1 hour weapon restricted + slap
-- 2nd DM warning: 4 hours weapon restricted + kick from the server
-- 3rd DM warning: 8 hours weapon restricted + kick from the server + 20 mins jail
-- 4th DM warning: 12 hours weapon restricted + kick from the server + 60 mins jail
-- 5th DM warning: 24 hours weapon restricted + kick from the server + 60 mins jail + 50% total wealth fine
-- 6th DM warning: Automated 3 day temp ban
- DM warnings no longer get reset automated via /unban
- Only way to remove DM warnings will be via a form on the website
- Updated /odm to work the same as /dm but without the kick from the server
- You will now auto become most wanted if you leave the LSPD prison cells before your sentence is over
- Adjusted no reload detection and fugga detection to be more accurate
I would like to take this opportunity to personally thank all the beta testers, senior players, helpers, administrators, mappers, developers and everyone involved with this update. They have worked extremely hard on this update.
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At Lawless Roleplay, we want to provide our users with the very best possible experience. With the new 0.8.73, we have introduced a whole new system for players to use weapons and interact. Hackers and exploiters have forever changed the way we play. Until now, these hacks are very easily detected. With the 0.8.73 update, we are introducing several entirely new modules into C.O.C.K. (Coded Observation Cheat K-Liner) and a whole new system of shooting and fighting. This will bring a new dimension into the way you play on Lawless Roleplay.

Our mission statement to you...
Lawless Roleplay is, and always, will be a community first and a game server second. We are dedicated to fostering an environment with a member-centric approach where all players have equal potential for in game success and community recognition.

Why play here?
Lawless Roleplay was originally founded on the principle that all players should rise or decline based on the actions of the person behind the player. We feel that success should be determined by a players actions and talents and not the whim of an administrative team. We have great code. We have great staff. We have great players. But most importantly we have a vigilant regard for your potential.

Is this a roleplay server?
We have worked to provide many in game tools for roleplay and it is absolutely encouraged however not required. We feel that any preferred mode of play that does not encroach on any other player’s enjoyment of the game is productive. Due to the harsh nature of game mode frequent player versus player violent interaction should be expected. However, this does not mean that players are allowed to kill other players for no reason.

Update 0.8.73 Overview

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We've always been a community ran by players for the players. We fuel many of our goals and aspirations from the ideas of players. Sync-shooting has been a forever long request of many members within the community. We were one of the very few servers still operating a lag shooting based community, however, we have looked into the system and came to the conclusion that lag-shooting is exploitable in many ways that is impossible to prevent with SA-MP's scripting methods. With sync-shoot, we can.

The procedure to adding sync-shoot was not a simple one. We first removed every single line of code that had anything to do with detecting health, armor or weapon hacks so we can start with a fresh clean canvas. We then looked at all of the issues and concerns from the players. We worked with these players to create very complex and comprehensive detection method to eliminate player concerns regarding third-party cheats/modifications. We then looked at the far-too-easy killing nature of sync-shooting and created our own sync-shoot damage system.

Damage from weapons now depend on several factors such as the player's movement, angle, the weather (rain or wind), the body part hit, the distance, luck, and the weapon used. This introduces a new dimension of tactical play. Players will now need to consider their position, cover and where they should be aiming.

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Our in-house coded observation cheat K-Liner has received an upgrade that is hard-coded in a way to now analyse every single detail by looking deeply into packets sent by the player. This is used to detect cheats in a deep way that tracks a player's habits and other useful information. The information is then used to assist admins in cleansing the server of parasitic cheaters.

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We've always been committed to making this server a place where everyone is welcomed. We understand that many people make the wrong decisions and with the new C.O.C.K. system, we can finally set players back on the right path. We are very strong believers of second chances and fresh starts. We want to offer every single person banned before 19th September 2015 an unban, this includes all permanent and temporary bans. We have bit the bullet and unbanned every single IP that was ever banned. The banned accounts remain banned and if you would like to unlock your old account, all you have to do is post a ban appeal and wait patiently for an unban. This is just so we can ensure that no exploited or spoofed accounts get active again.

If you are banned or know someone that is banned then they will need to post a ban appeal so we can unban them.

Update logs

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There are over 100 new features and bug fixes. The list below are raw change logs and are often not coherent.

EDIT #1: Revision 876 was released on 29th September 2015, more information about the revision can be found here.

Bug Fixes
Code:
- Fixed a bug with /ban for moderators
- Patched an invalid skin bug with the gang system
- Updated all third party scripts and plugins
- Fixed a bug with the vehicle location detection function (GetClosestCar)
- Fixed a bug in the vehicle search
- Fixed a minor bug with the debt warrant issue
- Fixed force crash to revive
- Fixed an issue with Uzis causing false bans
- Fixed error TR522 trucker job
- Fixed an issue causing the GPS to show twice
- Added objects log to find out more about the land bug
- Fixed a bug with improper gang deletion
- Fixed an issue where vehicles parked in a interior would respawn at 0, 0, 0
- Fixed an issue with /osetadmin not saving or loading
- Land bug fixes
- Fixed a bug which caused false bans using tec 9s
- Fixed an error with /gototurf
- Fixed an issue with NOP VW hacking bug
- Fixed a major exploit which allowed players to overwrite their previous data with fresh data causing roll backs
- Fixed a major exploit allowing players to timeout to save their weapons and be revived
- Fixed a minor exploit which caused roll backs for admins (sometimes)
- Fixed a bug where GPSes would duplicate
- Fixed a bug which allowed players to bypass dialogs
- Fixed an exploit which allowed a player to type '/accept death' really quickly after death allowing them to shoot others before hospital respawn
- Fixed an issue with tabbing to avoid death not working
- Fixed a bug which allowed /odestroypvehicle to be used whilst off duty
- Newbie replies now count for moderators
- Fixed spelling mistakes of Diasy instead of Daisy
- Fixed a bug which caused the avoid death by tabbing to spam
- Fixed a bug which allowed quick health regeneration between shots
- Fixed an issue with ID 0's virtual world being fucked
- Fixed an issue which caused /rcon gmx to crash the server
- Adjusted hitmen passport code
- Fixed the number 0 ID 0 error
- Fixed a bug where /getmats would trigger false warnings
- Fixed an issue were helper managers who were admins could not use /rtnc
- Fixed a bug where /odm would not issue a real DM warning
- Fixed a bug which allowed players to use /dicebet inside the bank
- Fixed a bug with /watch dh
- Fixed a bug with houses not able to load
- Fixed a bug which did not let you use /buyskin or /buy for 0.3.7 skins
- Fixed a minor bug with /dm which would alert the admin of the weapon restriction instead of the player
- Fixed a bug with /cleardm
Features
Code:
- Removed previous lag shooting code, health and armour detecting codes and replaced with a much more advanced sync shooting system
- Added detection methods to detect all sync shooting crashing methods with bad packets
- Added detection of proaim, out of range bullets, aimbots, norelead, extreme crack shooting and super accurate shots
- Increased business and land slots
- Unbanning a player with 4 or more DM warnings will remove their DM warnings now
- /editpland can now be used whilst off duty by assistant management
- Senior admins using /newbme will now set their donator level to 0 until they toggle /aduty
- Removed kills and deaths (only visble to admins, forum signatures and highscores)
- Updated /turfinfo to show the gang colour
- You can no longer use /adjust invite during active turf wars
- Undercover admins can no logner expose themselves using /newb
- Added damage reducers to DMers
- Added protection (no damage) whilst cuffed or in the loading objects screen
- Detect 3 different type of crashers and auto ban the user
- Added detection methods for no weapon reload hacks
- Added invalid shooting animination detection
- Added a patch to prevent a new hack from crashing players using dialogs
- You can no longer claim turfs or shutdown turfs whilst your FPS is below 25, ping is above 400 and your packet loss is more than 0.4%
- Damage is paused for people tabbed, afk, entering interiors or cuffed
- Custom weapon damage is now coded
- Regeneration no longer works if you've been punched
- Regeneration now happens much slower than before
- LSFMD can no longer use /ticket
- Gov, division 2 can use /ticket, /destroyplant, /radargun
- LSFMD R5+ can now use /destroyplant
- /namechanges has been downgraded to a moderator command
- Added new 0.3.7 SA-MP skins to /setskin
- Added new 0.3.7 SA-MP skins to /buy
- Added new LSPD skins to /locker
- Added new LSFMD skins to /locker
- Newbie skin changed to skin 7
- Updated skin cuff locations to be more accurate and have 0.3.7 skin data
- Level 3-1 now do 90%, 80% and 70% of damage respectfully
- Weather now decreases your weapon damage based on the type of weather and some luck
- Added a new special type of warning when players health hack or armor hack
- Players can use /hurt when recently damaged
- Moved /safedeposit logs from pay.log to gang.log
- Removed some automatic flags from COCK as it can now handle punishments automatically
- Adjusted some array sizes
- C.O.C.K. now prevents vehicle teleportation
- Updated the login music (Fekky x Dizzee Rascal - Still Sittin' Here)
- You no longer can use /vmdc on on-duty admins
- Added new 0.3.7 skins to events
- Added new LSPD exterior mapping
- Moved LSPD roof /arrest point
- Added an extra check to make sure that players who use hacked weapons for less than 1 second are banned
- Decreased UZI/ TEC9 damage
- Added custom rifle damage 30-40
I would like to take this opportunity to personally thank all the beta testers, senior players, helpers, administrators, mappers, developers and everyone involved with this update. They have worked extremely hard on this update.
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Scheduled Maintenance

To ensure the highest security and performance levels for our services, we're applying a hardware and software update on our servers. To minimize the user impact, the updates are scheduled at the most convenient hours and will take up to eight hours to complete.

During the maintenance procedure the website, SA-MP server and TeamSpeak will be offline for the full duration of the maintenance. The maintenance procedure will be commencing on Friday 25th September.

For up to date information about the maintenance status, check the Facebook page.

We apologize for any inconveniences generated by these service interruptions.

Thank you for your understanding and support,
Lawless Roleplay
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Our mission statement to you...
Lawless Roleplay is, and always, will be a community first and a game server second. We are dedicated to fostering an environment with a member-centric approach where all players have equal potential for in game success and community recognition.

Why play here?
Lawless Roleplay was originally founded on the principle that all players should rise or decline based on the actions of the person behind the player. We feel that success should be determined by a players actions and talents and not the whim of an administrative team. We have great code. We have great staff. We have great players. But most importantly we have a vigilant regard for your potential.

Is this a roleplay server?
We have worked to provide many in game tools for roleplay and it is absolutely encouraged however not required. We feel that any preferred mode of play that does not encroach on any other player’s enjoyment of the game is productive. Due to the harsh nature of game mode frequent player versus player violent interaction should be expected. However, this does not mean that players are allowed to kill other players for no reason.

SA-MP 0.3.7 R2-1 Update Overview

The SA-MP team has released a new update, 0.3.7 R2-1 and we’ve updated to this new version.

Quote from the SA-MP Team:
- Adds protection against hackers who spam OnPlayerConnect messages.
- Weapon ID checking after OnPlayerWeaponShot in case the script doesn't filter it.
- Actors now default to being invulnerable (this might be needed later for a bandaid rotation fix in the client).
- Adds console variable 'conncookies' (int) to disable the 0.3.7 connection cookie system.
- Adds console variable 'cookielogging' to disable logging of connection cookies requested by newly connecting players.
- Adds null value checks to sqlite db_get*. These functions would crash on invalid rows or field names.
- Updates SHA256_PassHash() sha256 implementation to fix a padding problem.
- Fixes an index problem with PVars and SVars where *GetUpperIndex would return 1 when all vars had been deleted.