1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Welcome Guest, please to gain full access to the Lawless Roleplay Community.
SA:MP v1.3.19
So as you can in see in the past few updates, we have introduced some big game changing features and in this version, we seek to continue the trend.

When we first created Lawless Roleplay, a lot of people tried to stop us with constant attacks, hacking attempts, we even had a few instances of our entire forum being deleted and even the game database being deleted but we never fell down. We got back up instantly and continued to kick ass. Yesterday, a rogue admin deleted all our gangs and abused a ton of commands, today - we had over 200 players online at once. No matter how much people try to damage and hurt us, as long as you are standing by my side - loyal to Lawless Roleplay. - we will never fall.

So I dedicate this update to all the players of Lawless Roleplay, thank you for being loyal to our community.

We are constantly looking to improve the server and community, if you have any suggestions then please post it in the suggestion forums or if you found any bug or problem with our server, then please post it in the bug forums.

We hope you are enjoying the frequent updates as we aim to make Lawless Roleplay a more smooth and better experience for everyone.

Revision 1.3.19
- Fixed a bug with /gangs
- Fixed a bug with land object draw distances
- Fixed a bug with shotgun damage causing 60+
- Fixed a bug with snipers working on people on lands and land snipers working on other people
- Made both /fradar and /fbackup to be in the colour of the gang's bandana
- Increased /sellcar aka /dropcar pay by 15% (Thank you to Orlando for this)
- Added /switchgang 0
- /createland /deleteland are now management only commands
- Adjusted dynamic turf maximum to 25 (means we can have 25 turfs)
- Fixed a bug with /editland -> set owner while offline
- Added /createturf
- Added /watchers [id] for AM+
- Division 5 and R4+ now have access to Tactical in their lockers
- Made /odonators list by alphabetical order
- Bandanas automatically turf off when you spawn in the hospital
- /bandana now turns your spawn protection off when you activate your bandana
- Added Cash, Bank and Materials to logs when players log in and log out
- Fixed some bugs
- Added /btr (busy to reply) for SA+ to ask players to report later
- Added saving and loading of community status
- Added /setcommod for HA+ to set community affairs moderators
- Added /setcomstatus to set players to Old School status (works online and offline)
- Added /os chat
- Added Old School tag on /o, /newb and /g
- Added /deleteturf for Management
- Added new Doctor's Note turf perk which decreases hospital bills by 60% (excludes /healme and /deliverpt (being delivered to hospital by a paramedic))
So in the last few updates, we been playing with a few variables and have been getting player's rage feedback. I combined all the previous updates in this one large thread so that things are not confused. Just ignore what I wrote in the past 3 updates, this is the final change log of this coding spree.

Revision 1.3.11
- Removed old stage 1 VPN/ Proxy detector
- Adjusted stage 2 VPN/ Proxy detector to be a stage 1 defense
- Added new stage 2 VPN/ Proxy detector with extreme accuracy
- Reverted Streamer plugin to previous version for better stability
- Removed old object distance spawner based on model size
- Added the ability to set the viewing distance of land store objects
- Land objects that spawn use the viewing distance now
- Fixed more map bugs
- Added the ability to edit items in the land store
- Implemented new TDM Havana map by our mapping team
- Updated YSI_Internal/y_plugins.inc
- Added /goto tdm1
- Fixed some bugs
- Increased land object slot prices
- Increased shotgun damage by +2 damage
- Object limit has been adjusted
- Object streamer adjusted to load items based on camera position instead of map location
- Object streamer tick rate adjusted
- Adjusted object streamer priority to speed things up
- Increased sniper and deagle damage by +2 damage
- Adjusted gun store prices for Light Armor to $300 and Medium Armor to $600
- Added new 100 health pack to Ammunition for $50
- Adjusted /getmat to give 275 materials default
- Forklift Level 1: 275 materials
- Forklift Level 2: 300 materials
- Forklift Level 3: 315 materials
- Forklift Level 4: 330 materials
- Forklift Level 5: 350 materials​
- You can hold the following crack amounts via /getcrack
- Drug Dealer Level 1: 20g
- Drug Dealer Level 2: 40g
- Drug Dealer Level 3: 60g
- Drug Dealer Level 4: 80g
- Drug Dealer Level 5: 100g​
- Crack prices for all the drug levels have changed
- For example: 20g Crack
- Drug Dealer Level 1: $600
- Drug Dealer Level 2: $520
- Drug Dealer Level 3: $440
- Drug Dealer Level 4: $360
- Drug Dealer Level 5: $280​
- You can hold the following chemical amounts via /getchems
- Drug Dealer Level 1: 20 ounce
- Drug Dealer Level 2: 40 ounce
- Drug Dealer Level 3: 60 ounce
- Drug Dealer Level 4: 80 ounce
- Drug Dealer Level 5: 100 ounce​
- Chemical prices for all the drug levels have changed
- For example: 20 ounce Chemicals
- Drug Dealer Level 1: $520
- Drug Dealer Level 2: $440
- Drug Dealer Level 3: $360
- Drug Dealer Level 4: $280
- Drug Dealer Level 5: $240​
- Weed prices for all the drug levels have changed
- For example: 20g Weed
- Drug Dealer Level 1: $100
- Drug Dealer Level 2: $80
- Drug Dealer Level 3: $60
- Drug Dealer Level 4: $40
- Drug Dealer Level 5: $20​
- Changed seed price to $100 for 3 seeds
- With the added perk of drugs now being cheaper, if you are delivered (/deliver) into jail, you lose half of your drug skill
- Implemented new Chemical Lab map created by our lovely mappers
- Fixed some bugs
- Adjusted streamer calculation
- Added new gang positive, gang negative and gang ally variables to the Gang Data
- Added saving/ loading of above variables
- Added /fedit ally for SA+ and gang moderators
- Added /allies for gangs to see eachother's allies
- Gangs can only capture 4 turfs in total including turfs owned by their alliance
- Added /fedit to set the gang's positive and negative rating
- Added gang rating to show on /gangs
- Added /givegangrep for all gang moderators and SA+
- Adjusted Army /locker prices
- Added Spas-12 for Army /locker
- Added 2 Beagle Planes for the Army
- When you are standing on a land or sniping someone standing on a land, the sniper range will only be 100 meters (this is to prevent massive abuse)
- Fixed a bug with MP1 and MP2 making the ownership gang lose $25 instead of gaining it, MP1 and MP2 makes $25 from 1 material run
- MF1 and MF2 can make the following based on the players forklift skill:
- Forklift Skill Level 1: $77
- Forklift Skill Level 2: $84
- Forklift Skill Level 3: $91
- Forklift Skill Level 4: $95
- Forklift Skill Level 5: $98​
- The previous amount that MF1 and MF2 could make is $84 per 1 material run (regardless of forklift skill)
- Adjusted more object draw distance calculations

Please note that anything said in updates can always be changed in the future. If you don't like something in the update, let your opinion be known below. Lawless Roleplay will always listen because your voice matters.
I'm on fire today! Tell me.. which other server has 3 massive updates in less than 24 hours? I have a sweet update for you below!

We are constantly looking to improve the server and community, if you have any suggestions then please post it in the suggestion forums or if you found any bug or problem with our server, then please post it in the bug forums.

We hope you are enjoying the frequent updates as we aim to make Lawless Roleplay a more smooth and better experience for everyone.

Revision 1.3.09
- Adjusted some bugs
- Adjusted streamer calculation
- Added new gang positive, gang negative and gang ally variables to the Gang Data
- Added saving/ loading of above variables
- Added /fedit ally for SA+ and gang moderators
- Added /allies for gangs to see eachother's allies
- Gangs can only capture 4 turfs in total including turfs owned by their alliance
- Added /fedit to set the gang's positive and negative rating
- Added gang rating to show on /gangs
- Added /givegangrep for all gang moderators and SA+
- Adjusted Army /locker prices
- Added Spas-12 for Army /locker
- Added 2 Beagle Planes for the Army
- Adjusted gang material contribution calculation (the 1000% stated in the previous update was not correct)
Before the last update, we didn't have an update for over month. Now, less than 12 hours after our last update, we have another huge update for you guys. This update's main focus is on gangs and the illegal underworld business. We have been taking feedback from gang members and players for awhile now, most players describe how hard it is to get money and how extremely hard it is to actually make buck from the illegal world. However, becareful now, since the FBI have more powers.

It's been almost a month since our last update. We have been working behind closed doors to make the server more stable and to fix some critical issues.

We are constantly looking to improve the server and community, if you have any suggestions then please post it in the suggestion forums or if you found any bug or problem with our server, then please post it in the bug forums.

We hope you are enjoying the frequent updates as we aim to make Lawless Roleplay a more smooth and better experience for everyone.

Revision 1.3.06
- Object limit has been adjusted
- Object streamer adjusted to load items based on camera position instead of map location
- Object streamer tick rate adjusted
- Adjusted object streamer priority to speed things up
- Reverted /g from being verified only based on community feedback
- Increased sniper and deagle damage
- Adjusted gun store prices for Light Armor to $150 and Medium Armor to $250
- Added new 100 health pack to Ammunition for $50
- Adjusted /getmat to give 275 materials default
- Forklift Level 1: 275 materials
- Forklift Level 2: 300 materials
- Forklift Level 3: 315 materials
- Forklift Level 4: 330 materials
- Forklift Level 5: 350 materials​
- You can hold the following crack amounts via /getcrack
- Drug Dealer Level 1: 20g
- Drug Dealer Level 2: 40g
- Drug Dealer Level 3: 60g
- Drug Dealer Level 4: 80g
- Drug Dealer Level 5: 100g​
- Crack prices for all the drug levels have changed
- For example: 20g Crack
- Drug Dealer Level 1: $600
- Drug Dealer Level 2: $520
- Drug Dealer Level 3: $440
- Drug Dealer Level 4: $360
- Drug Dealer Level 5: $280​
- You can hold the following chemical amounts via /getchems
- Drug Dealer Level 1: 20 ounce
- Drug Dealer Level 2: 40 ounce
- Drug Dealer Level 3: 60 ounce
- Drug Dealer Level 4: 80 ounce
- Drug Dealer Level 5: 100 ounce​
- Chemical prices for all the drug levels have changed
- For example: 20 ounce Chemicals
- Drug Dealer Level 1: $520
- Drug Dealer Level 2: $440
- Drug Dealer Level 3: $360
- Drug Dealer Level 4: $280
- Drug Dealer Level 5: $240​
- Weed prices for all the drug levels have changed
- For example: 20g Weed
- Drug Dealer Level 1: $100
- Drug Dealer Level 2: $80
- Drug Dealer Level 3: $60
- Drug Dealer Level 4: $40
- Drug Dealer Level 5: $20​
- Changed seed price to $100 for 3 seeds
- Gangs now get 1000% more money from material runners (easily the biggest profit turfs now)
- With the added perk of drugs now being 400% cheaper, if you are delivered (/deliver) into jail, you lose half of your drug skill
- Implemented new Chemical Lab map created by our lovely mappers
It's been almost a month since our last update. We have been working behind closed doors to make the server more stable and to fix some critical issues.

We are constantly looking to improve the server and community, if you have any suggestions then please post it in the suggestion forums or if you found any bug or problem with our server, then please post it in the bug forums.

We hope you are enjoying the frequent updates as we aim to make Lawless Roleplay a more smooth and better experience for everyone.

Revision 1.3.03
- You need to be verified to use /g
- Removed old stage 1 VPN/ Proxy detector
- Adjusted stage 2 VPN/ Proxy detector to be a stage 1 defense
- Added new stage 2 VPN/ Proxy detector with extreme accuracy
- Reverted Streamer plugin to previous version for better stability
- Removed old object distance spawner based on model size
- Added the ability to set the viewing distance of land store objects
- Land objects that spawn use the viewing distance now
- Fixed more map bugs
- Added the ability to edit items in the land store
- Implemented new TDM Havana map by our mapping team
- Updated YSI_Internal/y_plugins.inc
- Added /goto tdm1
- Fixed some bugs
- Increased land object slot prices
- Increased shotgun damage
SA:MP v1.2.96
I hope everybody has been enjoying their 14 days of Ivy! I am here today with a new update.

We are constantly looking to improve the server and community, if you have any suggestions then please post it in the suggestion forums or if you found any bug or problem with our server, then please post it in the bug forums.

We hope you are enjoying the frequent updates as we aim to make Lawless Roleplay a more smooth and better experience for everyone.

Revision 1.2.96
- Decreased flood protection sensitivity
- You can't spam the annoying @@@@ message
- Added new GetOfflinePlayerTW function
- You no longer can fine/ ofine players into negative TW
- You no longer can have '__' (double underscore next to eachother)
- You can have maximum 2 underscores in your name
- Fixed a few typos
- The notoriety gains from killing a player has changed
- 25 notoriety for killing a rival gang member (used to be 50)
- 750 notoriety for killing an law enforcement officer (used to be 1000)
- 1500 notoriety for killing an FBI agent (used to be 2000)
- 750 notoriety for killing an army soldier (used to be 2500)
- 300 notoriety for killing a paramedic (used to be 250)
- 10,000 notoriety for killing a government official (used to be 250)
- 200 for killing a civilian
- Conditions for beta, local or main server settings
- Created anti-interior teleport hacking
- Added admin report reminder
- Fixed a bug with entering/ exiting interiors with vehicles
- Fixed an issue with vehicle VW/Int
- Fixed typo with /dc > /dr
- Fixed a bug with vehicle pickocking which allowed cops to instantly unlock cars
I would like to apologise to everybody with the recent downtime and struggles the server has been having. However, since our last update and the server move, we have been able to rectify the issues. Thanks you for your patience. With this update, not only have I fixed server issues and mitigated the server completely.. I have given everybody 14 days of Ivy as promised in my I love you thread.

I have given every single player who has logged in the past 24 hours, 14 days of Ivy or equivalent upgrade. Ivy donators received 14 days extra while Rose/ Daisy donators were upgraded to Ivy and everyone else received 14 days of Ivy. The conditions were that you were level 3 and above, not banned, disabled, verified locked or had any restrictions. A total 1665 accounts received Ivy.

I really mean this - from the bottom of my heart. Thank you - everyone, the staff, the community, the helpers, the testers, donators - honestly everyone. Thank you for your loyalty, support and trust in this difficult time. I really mean it because without you, we would've never survived so thank you.

With this said, I am now full stream ahead with developing new awesome updates for you. Stay tuned!

We are constantly looking to improve the server and community, if you have any suggestions then please post it in the suggestion forums or if you found any bug or problem with our server, then please post it in the bug forums.

We hope you are enjoying the frequent updates as we aim to make Lawless Roleplay a more smooth and better experience for everyone.

Revision 1.2.92
- Fixed a runtime error with /putincar
- Fixed a bug with /buy in restaurants not giving health
- Fixed a runtime error with /announceevent
- Moved /cnn to HA command and added a warning for possible issue with command
- Script optimisation

Once again, thank you.