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SA:MP v1.3.30
So for the other update, I dedicated it to @John, @Pako and @Toompert. But then the entire community and staff team said "what about us?!".. So my friends.. I dedicate this update to you.

We are constantly looking to improve the server and community, if you have any suggestions then please post it in the suggestion forums or if you found any bug or problem with our server, then please post it in the bug forums.

We hope you are enjoying the frequent updates as we aim to make Lawless Roleplay a more smooth and better experience for everyone.

Revision 1.3.29
- Increase of house and business maximum sizes
- Adjusted shotgun damage
- Increased LSPD locker sniper to $1,500 and Rifle to $800
- Going off duty as faction members automatically remove any faction given weapons, skins, equipment etc (FBI is exempt from this)

- Cop guns can no longer be picked up via /grabgun - they actually get sucked into the sky by aliens who are studying human weapons to make a weapon to destroy us all
- Fixed a bug with /badge
- Turf limit increased to 30 from 25
- Turf capture limit has been increased to 6 for gangs, 9 turfs if owner of the supply chain turf (this perk also benefits allies)
- Turf capture limit has been increased to 4 for factions
- Increased materials required for snipers to 9,999 materials
- Increased sniper price for LSPD and FBI to $4,999
- Increased required LSPD rank to have a sniper to rank 3+
- Fixed a bug with /claimturf for supply chain turf perk owners
SA:MP v1.3.29
Sorry for the lack of updates folks. I have been extremely busy these past few weeks, I started a new job and then shortly after got really sick. I'm still sick but no illness will stop us from updating the server (else Pako will continue to spam me <3). I would like to actually dedicate this update to @Pako, @Toompert and @John for always being there for me and the community. They have given us unconditional love from the very moment they joined the community. For that, I am grateful and privileged to call them fellow owners with myself.

We are constantly looking to improve the server and community, if you have any suggestions then please post it in the suggestion forums or if you found any bug or problem with our server, then please post it in the bug forums.

We hope you are enjoying the frequent updates as we aim to make Lawless Roleplay a more smooth and better experience for everyone.

Revision 1.3.29
- Increase of house and business maximum sizes
- Adjusted shotgun damage
- Increased LSPD locker sniper to $1,500 and Rifle to $800
- Going off duty as faction members automatically remove any faction given weapons, skins, equipment etc (FBI is exempt from this)
SA:MP v1.3.27
Let's pump up the action and fun some more! This update was based on player feedback and stability fixes.

We are constantly looking to improve the server and community, if you have any suggestions then please post it in the suggestion forums or if you found any bug or problem with our server, then please post it in the bug forums.

We hope you are enjoying the frequent updates as we aim to make Lawless Roleplay a more smooth and better experience for everyone.

Revision 1.3.27
- Added new turf perk called dominance which gives the winning family the ability to cap 3 more turfs than normal (including the dominance turf)
- Thus bringing the total turf ownership limit to 7 (includes dominance turf so 6 other turfs)
- There can be multiple turfs with this perk and each will give 3 more capture options
- There is currently no upper limit on this value
- Fixed an issue with retired admin tag
- Fixed some configurational errors
- Stability fixes
SA:MP v1.3.25
This update was focused on stability fixes with some extras! Enjoy!

We are constantly looking to improve the server and community, if you have any suggestions then please post it in the suggestion forums or if you found any bug or problem with our server, then please post it in the bug forums.

We hope you are enjoying the frequent updates as we aim to make Lawless Roleplay a more smooth and better experience for everyone.

Revision 1.3.25
- Reverted /createland /deleteland for Ast. Management+
- Added /resetupgrades to reset upgrade points which costs $50,000
- More streamer configuration
- Fixed a runtime error with OnPlayerWeaponShot function
- Added /setcomstatus for retired admin
- Added retired admin tag to /g, /o and /newbie
- Renamed /os to /ca
- Enabled /ca for retired admins
- Added /ocomstatus to list all community special players (even if offline) with their last login
- Added /camembers to list all special players online
- Added 3 FBI vehicles for their Central Los Santos HQ
- Fully proofed all lands against weapons working through invisible/ non streamed objects
- Fixed a ton of bugs with land loading, land object orientation etc
- Added priority status to certain land objects
- Doctor's Note turf now gives the owner gang free hospital bills
SA:MP v1.3.19
So as you can in see in the past few updates, we have introduced some big game changing features and in this version, we seek to continue the trend.

When we first created Lawless Roleplay, a lot of people tried to stop us with constant attacks, hacking attempts, we even had a few instances of our entire forum being deleted and even the game database being deleted but we never fell down. We got back up instantly and continued to kick ass. Yesterday, a rogue admin deleted all our gangs and abused a ton of commands, today - we had over 200 players online at once. No matter how much people try to damage and hurt us, as long as you are standing by my side - loyal to Lawless Roleplay. - we will never fall.

So I dedicate this update to all the players of Lawless Roleplay, thank you for being loyal to our community.

We are constantly looking to improve the server and community, if you have any suggestions then please post it in the suggestion forums or if you found any bug or problem with our server, then please post it in the bug forums.

We hope you are enjoying the frequent updates as we aim to make Lawless Roleplay a more smooth and better experience for everyone.

Revision 1.3.19
- Fixed a bug with /gangs
- Fixed a bug with land object draw distances
- Fixed a bug with shotgun damage causing 60+
- Fixed a bug with snipers working on people on lands and land snipers working on other people
- Made both /fradar and /fbackup to be in the colour of the gang's bandana
- Increased /sellcar aka /dropcar pay by 15% (Thank you to Orlando for this)
- Added /switchgang 0
- /createland /deleteland are now management only commands
- Adjusted dynamic turf maximum to 25 (means we can have 25 turfs)
- Fixed a bug with /editland -> set owner while offline
- Added /createturf
- Added /watchers [id] for AM+
- Division 5 and R4+ now have access to Tactical in their lockers
- Made /odonators list by alphabetical order
- Bandanas automatically turf off when you spawn in the hospital
- /bandana now turns your spawn protection off when you activate your bandana
- Added Cash, Bank and Materials to logs when players log in and log out
- Fixed some bugs
- Added /btr (busy to reply) for SA+ to ask players to report later
- Added saving and loading of community status
- Added /setcommod for HA+ to set community affairs moderators
- Added /setcomstatus to set players to Old School status (works online and offline)
- Added /os chat
- Added Old School tag on /o, /newb and /g
- Added /deleteturf for Management
- Added new Doctor's Note turf perk which decreases hospital bills by 60% (excludes /healme and /deliverpt (being delivered to hospital by a paramedic))
So in the last few updates, we been playing with a few variables and have been getting player's rage feedback. I combined all the previous updates in this one large thread so that things are not confused. Just ignore what I wrote in the past 3 updates, this is the final change log of this coding spree.

Revision 1.3.11
- Removed old stage 1 VPN/ Proxy detector
- Adjusted stage 2 VPN/ Proxy detector to be a stage 1 defense
- Added new stage 2 VPN/ Proxy detector with extreme accuracy
- Reverted Streamer plugin to previous version for better stability
- Removed old object distance spawner based on model size
- Added the ability to set the viewing distance of land store objects
- Land objects that spawn use the viewing distance now
- Fixed more map bugs
- Added the ability to edit items in the land store
- Implemented new TDM Havana map by our mapping team
- Updated YSI_Internal/y_plugins.inc
- Added /goto tdm1
- Fixed some bugs
- Increased land object slot prices
- Increased shotgun damage by +2 damage
- Object limit has been adjusted
- Object streamer adjusted to load items based on camera position instead of map location
- Object streamer tick rate adjusted
- Adjusted object streamer priority to speed things up
- Increased sniper and deagle damage by +2 damage
- Adjusted gun store prices for Light Armor to $300 and Medium Armor to $600
- Added new 100 health pack to Ammunition for $50
- Adjusted /getmat to give 275 materials default
- Forklift Level 1: 275 materials
- Forklift Level 2: 300 materials
- Forklift Level 3: 315 materials
- Forklift Level 4: 330 materials
- Forklift Level 5: 350 materials​
- You can hold the following crack amounts via /getcrack
- Drug Dealer Level 1: 20g
- Drug Dealer Level 2: 40g
- Drug Dealer Level 3: 60g
- Drug Dealer Level 4: 80g
- Drug Dealer Level 5: 100g​
- Crack prices for all the drug levels have changed
- For example: 20g Crack
- Drug Dealer Level 1: $600
- Drug Dealer Level 2: $520
- Drug Dealer Level 3: $440
- Drug Dealer Level 4: $360
- Drug Dealer Level 5: $280​
- You can hold the following chemical amounts via /getchems
- Drug Dealer Level 1: 20 ounce
- Drug Dealer Level 2: 40 ounce
- Drug Dealer Level 3: 60 ounce
- Drug Dealer Level 4: 80 ounce
- Drug Dealer Level 5: 100 ounce​
- Chemical prices for all the drug levels have changed
- For example: 20 ounce Chemicals
- Drug Dealer Level 1: $520
- Drug Dealer Level 2: $440
- Drug Dealer Level 3: $360
- Drug Dealer Level 4: $280
- Drug Dealer Level 5: $240​
- Weed prices for all the drug levels have changed
- For example: 20g Weed
- Drug Dealer Level 1: $100
- Drug Dealer Level 2: $80
- Drug Dealer Level 3: $60
- Drug Dealer Level 4: $40
- Drug Dealer Level 5: $20​
- Changed seed price to $100 for 3 seeds
- With the added perk of drugs now being cheaper, if you are delivered (/deliver) into jail, you lose half of your drug skill
- Implemented new Chemical Lab map created by our lovely mappers
- Fixed some bugs
- Adjusted streamer calculation
- Added new gang positive, gang negative and gang ally variables to the Gang Data
- Added saving/ loading of above variables
- Added /fedit ally for SA+ and gang moderators
- Added /allies for gangs to see eachother's allies
- Gangs can only capture 4 turfs in total including turfs owned by their alliance
- Added /fedit to set the gang's positive and negative rating
- Added gang rating to show on /gangs
- Added /givegangrep for all gang moderators and SA+
- Adjusted Army /locker prices
- Added Spas-12 for Army /locker
- Added 2 Beagle Planes for the Army
- When you are standing on a land or sniping someone standing on a land, the sniper range will only be 100 meters (this is to prevent massive abuse)
- Fixed a bug with MP1 and MP2 making the ownership gang lose $25 instead of gaining it, MP1 and MP2 makes $25 from 1 material run
- MF1 and MF2 can make the following based on the players forklift skill:
- Forklift Skill Level 1: $77
- Forklift Skill Level 2: $84
- Forklift Skill Level 3: $91
- Forklift Skill Level 4: $95
- Forklift Skill Level 5: $98​
- The previous amount that MF1 and MF2 could make is $84 per 1 material run (regardless of forklift skill)
- Adjusted more object draw distance calculations

Please note that anything said in updates can always be changed in the future. If you don't like something in the update, let your opinion be known below. Lawless Roleplay will always listen because your voice matters.
I'm on fire today! Tell me.. which other server has 3 massive updates in less than 24 hours? I have a sweet update for you below!

We are constantly looking to improve the server and community, if you have any suggestions then please post it in the suggestion forums or if you found any bug or problem with our server, then please post it in the bug forums.

We hope you are enjoying the frequent updates as we aim to make Lawless Roleplay a more smooth and better experience for everyone.

Revision 1.3.09
- Adjusted some bugs
- Adjusted streamer calculation
- Added new gang positive, gang negative and gang ally variables to the Gang Data
- Added saving/ loading of above variables
- Added /fedit ally for SA+ and gang moderators
- Added /allies for gangs to see eachother's allies
- Gangs can only capture 4 turfs in total including turfs owned by their alliance
- Added /fedit to set the gang's positive and negative rating
- Added gang rating to show on /gangs
- Added /givegangrep for all gang moderators and SA+
- Adjusted Army /locker prices
- Added Spas-12 for Army /locker
- Added 2 Beagle Planes for the Army
- Adjusted gang material contribution calculation (the 1000% stated in the previous update was not correct)