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Rule update: Robbery


Introduction

Dear lunatics, we made some tweaks to the current robbery rules as you know them.
After reviewing some recent player complaints made by you (the community) about the current robbery rules, we decided to update the robbery rule. This new rule is made by gathering feedback from the community & admins. We implemented these rules to make the server a better place for everyone.
The following was added to our rules page:

modified Rules

• Players who are level 4 and below can not be robbed nor can they rob other players (you can only rob players level 5 or above)
• The robber and anyone helping with the robbery must be level 5 or above
• You cannot rob over $5,000 (this includes items worth over $5,000)
• You cannot rob the same person within a 48 hour period (this includes any assailants present during the robbery)
• You cannot use binds to commit robberies
• You must give the other player at least 60 seconds to respond. If they fail to comply, you may shoot them
• You may kill the player only if they attempt to escape, refuse to pay, or attack within 60 seconds. If they do not have the requested amount then you may not kill them. You must give them 60 seconds to interact

(Taking a step backward, or forward, or turning around can not be considered as an attempt to escape)
• You no longer can rob in public places which is almost everywhere except alleyways, backyards and other areas that seem realistic for a robbery. Having people around means it is a public place, therefore, a robbery cannot be conducted
Examples of areas where robberies can not be conducted (Highly populated places):
• Mall, Idlewood, and around hospitals, banks, casinos and governmental headquarters such as LSPD, FBI, and SA News

Examples of areas where robberies
can be conducted:

• Alleyways, Backyards, Interiors, Underground Areas, Factories, labs, Fields, and Dessert-ed areas



Areas where you are allowed to rob people


1. Backyards
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2. House interior
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3. Factories
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4. Parking lots
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5. Alleyways
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6. Sewers
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7. Fields
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Punishment

Prison (60 minutes) AND/OR Fine: (Double the amount received in the robbery)
Please note: All rules and punishments listed are only guidelines. Punishments can be less or more severe and depend on the situation and discretion of the admin.

Questions?


Do you still have questions regarding this rule change? feel free to ask your question in the comment section.
@Sharpe for the help


Thank you on behalf of the Server Management,
Jerome We have updated our robbery rules! Check them out!...
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Server Update v1.5.45

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This release contains a brief maintenance update with the following change logs:

Code:
- Fixed a bug with the GPS and converted it into independent module
- Tutorial now pauses if you are tabbed
- Fixed a calculation error with /gmute in certain circumstances
- Increased business slots to 750
- Fixed a /dropgun ban bug
- Upgraded VPN protection
- Anti-cheat bug fixes
- BR now requires 4 players to start and bonus is given at 10 players or more
Hope you enjoy!
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Server Update v1.5.40

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Lawless Roleplay uses a custom state of the art anticheat and protection system called C.O.C.K. which is short for Coded Observation Cheat K-Liner. Since the release of C.O.C.K. version 2.0 in 2015, there have been only minor editions and revisions done which is why I am extremely excited to announce that C.O.C.K. version 3.0 is now ready to be released as a public beta.

While this update may not seem significant to many members but this new version of C.O.C.K. has been in the works since 2015 and only being able to publicly test it now is a major achievement and a merit to the complexity and advanced code.

With this update, C.O.C.K. can now detect over 50 types of different cheats, exploits and game breaking experiences - all with the aim of delivering the smoothest game play.

In addition to C.O.C.K. version 3.0, material pick up locations will be giving out bonus materials in their first few hours of capture (until the next material pick up point is captured), although, cops can shut down the bonus material giveaway.

- Normal material run rates depending on forklift skill: 275, 300, 325, 350, 400
- Bonus material run rates depending on forklift skill: 300, 325, 350, 400, 450
- There can only be one material route offering bonus materials, it alternates between whichever material point is up for grabs
- If the cops shut the material point down then there will be no bonus until a gang captures a material point

There is now a new turf perk called payroll which when owned by a gang allows their members to not get any notoriety while in ownership of that gang. However when cops shut this turf down, they will receive a bonus $600 on top of their standard $600 turf shut down payment every paycheck.

Finally, I have also decreased the gambling level to 8 and have added /vs and /vst as /vstorage access commands.​
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Server Update v1.5.27
The first update of 2019 is finally here with version v1.5.27, this means we have made 1,527 revisions in the five years of our community's existence. Each revision contains multiple features, adjustments, bug fixes and changes made by our developers.

Features:
  • Battle Royale: A game mode where your mission is to eliminate every other player until you are the last one alive. You will take off on a plane and fly to the battleground where you will parachute down. Weapons, health and armour can be found scattered around the map. The winner wins 80% of the money everyone put in and if there is more than 16 players, the winner also gets an extremely rare prize
  • Implemented new paintball exterior map
  • Added visual blood splatter when you take damage
  • Added /findbr

Changes:
  • Changing password now requires you to confirm your current password to change it
  • Adjusted HUD alert system to be central
  • Adjusted anticheat
  • Paycheck is given once you complete the first captcha and no longer asks you to enter the paycheck code

Fixes:
  • Fixed a critical bug with /movept
  • Fixed a bug with namechanges being longer than 20 characters
  • Fixed a bug which allowed people to /dropgun while dying
  • Fixed gang zones causing weird overlapping effect
  • Fixed a bug which duplicated cars if owner /q while vehicle being towed
  • Fixed death bug where you are not in the death animation and can walk around
  • Fixed a death bug which sent you to the hospital immediately
  • Fixed an issue with /getpt
  • Fixed a bug where you could not do /cancel contract
  • Hitmen can now use /(cancel/accept) hit as an alternative to /(cancel/accept) contract
  • Hitmen can no longer accept hits after they kill you
  • Fixed a delay with death messages ie. delay in receiving notoriety etc
  • Fixed a bug where the weather could be reset once you're stoned
  • Fixed a bug where /refund can crash the server
  • Fixed a bug with /revive and /revivenear resetting the skin

UPDATE OVERVIEW

BATTLE ROYALE

This is a new activity available where your mission is to eliminate every other player until you are the last one alive. You can team, heal, use drugs but there must be only one survivor.

When you join and the round begins, you will take off on a plane over wasted battle grounds and will need to parachute down. You will land on this island without any weapons or tools.

You can find weapons, health and armour scattered around the map. Some areas of the map contain more items than others while the warship has extremely rare items.

The winner gets 80% of the money everyone put in and if there is more than 16 players, they also get an extremely rare prize.

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BLOOD SPLATTER DAMAGE

There is now random blood splatter when you get hurt.

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NEW PAINTBALL EXTERIOR

The most popular area in Los Santos has received a face lift with parking, outdoor seating and vegetation. A great place to chill with your friends.

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MASS UNBAN

Being our first update of 2019, I think it's time we set the slate clean by unbanning everyone. We hope giving this chance to banned players allows them to reunite with their friends & foes and to make new memories on Lawless Roleplay.

We hope that our goodwill is taken seriously with players abiding by our server rules and being a contributing member of the community.

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ADDITIONAL SA-MP CLIENT UPDATE

There is an optional version of the SA-MP 0.3.7 client containing various fixes:

- The game's radar should scale better in widescreen resolutions. No more 'egg of finding'
- The sa-mp.cfg option nohudscale=1 and /hudscalefix client command can be used to toggle the radar scale fix
- A bug introduced in 0.3.7-R2 PlayerPlaySound with sound ID 0 is fixed
- Actors should be able to rotate again
- The game timer wrapping could bug out functions like InterpolateCameraPos
- More checks in the client for bad data (unoccupied sync, character aiming up/down)

Download

UPDATE v1.5.34

A new hotfix update was released on 22 January 2019, more information found here.​
It's been a while since the last update. This patch brings in more stability fixes along with a brand new C.O.C.K. packet verification module.

This module analyses all packets sent between the server and player to ensure all data is not modified or altered. This new module works inline with our recently upgraded firewall and a custom API solution which lets the firewall talk to the game script and uses peripheral tools to analyse packets. The firewall can intercept incoming and outgoing packets and alter them to be correct.

Change logs:
- Updated command processor
- Updated data format processor
- Updated crash and debug loggers
- Updated YSI and AMX Assembly handlers
- Added new C.O.C.K. packet verification module
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Official Announcement Regarding ped.ifp

Greetings from the Hacking Investigation Team,

It has come to our notice that many players are inclined to modify their gameplay for a unique gaming experience. Modifying your gameplay has certain risks involved and we advise precaution while doing so.

One such modification is of the ped.ifp. As of 26 July 2018, we are formally announcing that modification of ped.ifp which leads to faster animations or 'sliding' in other players' screens is illegal. You are informed to remove any such modifications immediately if you have installed them. Checking of your animation is the responsibility of the installer and as such you are risking unnecessary hassle by doing so.

Players caught breaking this rule will be punished with a Hack Warning, similar to using any advantageous illegal modification.

Hope this helps clear any lingering doubts.

Yours sincerely,
HankS
Acting Director
Hacking Investigation Team​
Server Update v1.4.82
This is a large update which not only focuses on improving the weapon damage system but as well putting a coat of new paint over Los Santos.

MAPPING
Amazing new maps have been implemented all over the map. There is three new event maps made for us by Christian Dodge. New interiors for the Casino, FBI, LSFMD and All Saints Hospital as well as new exteriors for the Casino, Bank, LSPD and FMD HQ.

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DAMAGE SYNC
The damage system is getting more sophisticated and a lot more stable as it matures, thanks to your great feedback!

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PAIN KILLER AND DRUG ADDICT PERKS
DRUG ADDICT PERK
- No upgrade: +10 armor/ hp when you use /use pot, /use crack or /use chems and 100 health/ 100 armor max
- Level 1 Drug Addict: 117 max health or armor when using /use pot, /use crack or /use chems (Upgrade costs $7,500 and 40g of pot)
- Level 2 Drug Addict: 134 max health or armor when using /use pot, /use crack or /use chems (Upgrade costs $7,500 and 40g of crack)
- Level 3 Drug Addict: 151 max health or armor when using & +15 armor/ health /use pot, /use crack or /use chems (Upgrade costs $7,500 and 50g of pot and crack)​

PAIN KILLER PERK
- No upgrade: Max health is 100 when using first aid kits, buying food from stores and heals from medics
- Level 1 Drug Addict: 110 max health when using first aid kits, buying food from stores and heals from medics (Upgrade costs $10, 000)
- Level 2 Drug Addict: 120 max health when using first aid kits, buying food from stores and heals from medics (Upgrade costs $10, 000)
- Level 3 Drug Addict: 130 max health when using first aid kits, buying food from stores and heals from medics (Upgrade costs $10, 000)​

Use /upgrade for more information

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YOU NOW GET GIFTS FOR YOUR FIRST PAYCHECK OF THE DAY
With over 18 different gifts including weapons, drugs, materials, money and random items!
Features and Changes
- Added new anti-checkpoint exploiting
- Increased hospital spawn timer from 30 seconds to 50 seconds
- Removed some annoying fences around Los Santos
- Changed loading interior textdraw
- Created custom button code which has it's own API where you can place buttons anywhere and pressing those buttons can trigger an action
- FBI can now use /mdc in their interior
- FBI can now /arrest inside their interior
- FBI Prisoners randomly get put into 3 cells
- On duty admins can now open LSPD, FBI and LSFMD doors
- LSPD can now arrest inside their interior
- LSPD can now access /mdc inside their interior
- Added buttons for the SA default LSPD map with working doors
- You now respawn at 22 random beds inside All Saints Hospital
- Lawyers can enter the LSPD jail now however they must not be wanted by the police or armed with a weapon
- The jail entrance door will default to being open however officers can close it by pressing 'n' at any time and open it at any time
- Added the cash and coin value of every object in a land to /checkland
- Players can see which land has been seized by using /mylands
- New global logo designed by Chaprnks
- New report reminder textdraw for admins designed by Chaprnks
- Set all damages back to default apart from bat, knife, katana, cane, pool stick, shovel, golf club, deagle, shotgun, spas-12, mp5, uzi, tec-9, ak-47, m4, rifle and sniper with values based on player feedback
- Added /poll and /vote for players
- Enabled default nametags
- Added offline removal of hwarn via /removehwarn
- Admins can now seize lands until a dispute is resolved (ie. land location/ land not roleplay disputes)
- Fixed stage 3 VPN checker
- Changed pizza boy vehicles respawn time from 1 minute to 3 minutes
- Increased pizza job tip money to up to $100
- You now get 15 hp/ armor with /use pot, /use chems or /use crack regardless of drug perk

Bug Fixes
- Fixed a bug with /factions and /mdc showing on duty admins in the gang
- Fixed a small error with /badge
- Fixed not being able to use /sellgun after revive/ deliverpt
- Fixed being able to deploy spikes while driver
- Fixed a bug with respawning when /revive, /revivenear, /deliverpt
- Fixed a death bug respawning you if you die and then /sethp to 0
- Fixed a bug which counted on duty admins on /gangs
- Fixed a bug with /deliverpt at All saints taking you to old hospital
- Fixed bugs with /goto tdm4 and /goto tdm5
- Fixed a bug with weapons on lands
- Object loading fixes
- Sync fixes
- Fixed Crack/ pot/ chemical going into negative -1 fix
- Fixed anti-cheat for pizza bikes
- Fixed anti-cbug to allow events, paintball and on duty admins to cbug
- Fixed an exploit which allowed players to place multiple radios in the same location
- When you on duty as a pizza driver, it tells you to press 'n' to complete the job
- Fixed bugs with /loadpt and /movept
- Fixed bugs with /use pot, /use chems and /use crack
- Fixed bugs with /hwarn for offline players
- Fixed more weapon sync issues causing damages to not register
- Updated weapon damages of​