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Server Update v1.4.32

It only feels like we released an update yesterday.. oh wait we did. In this update, we have listened heavily to player feedback and added some new cool features (plus fixed some bugs). Lawless Roleplay is truly a server made by players for players.

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In the past few updates, we have been heavily focused on increasing player-to-player interactions. The most important player-to-player interaction is the one of selling and buying. This not only gets the economy moving but gives players a job, a role to do.

In this update, we have focused on weed (also known as pot). Previously, drug smugglers would smuggle pot to the drug house and players then used '/getpot' to instantly get a bag of weed. We have removed this feature. Now, drug smugglers deliver weed seeds to the drug house, players then buy these seeds (3 seeds for $200) then plant them. You can watch your beautiful weed plants grow in real time as they blossom to full length.

Furthermore, we have also adjusted the pain killer perk to give you up to 115 health from restaurants and paramedics. Please see the full changelogs below:

Code:
- Added the ability for weed to grow
- Removed /getpot
- All drug house stock is now seeds
- Increased 3 seed price to $200, turf owner gets $100 profit
- Adjusted drug smuggler to reflect the changes
- Pain Perk adjustments: /heal and restaurant foods can increase your health to 115
- Pain Perk: Pot and chemicals can increase your health to 130
- There is a 7% chance that your weed will become dehydrated if you leave it for too long
- Over fertlizing a weed plant will certainly kill it
- You no longer can plant weed plants inside interiors or virtual worlds
- Added /gotoweed for junior admins and above
- You get an alert every 3 minutes if you are near weed
- /service ems now tells the medics exactly where you are
- Fixed a ton of bugs with the weed/ seed growth system
- Fixed a bug with /id and /members
- Fixed a bug with /ram
- Fixed a bug with /setfreq and /setfreq2
- Fixed a bug with /cancel contract
- Fixed an exploit with /movept
- Fixed /pinfo
- Fixed bank bug
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When we opened Lawless Roleplay 5 years ago, we sailed the storm to create a community that was built on a solid foundation. The foundation consisted of a staff team that worked for the players to constitute a community made by the players, for the players. This foundation has resonated throughout SA-MP and we have set the gold standard.

Exactly 1,831 days ago - on the 22nd April 2013 - myself, @Shock and @Leiionidas opened the server gates to the public. We set out a mission statement and promised to always abide by it. We were congratulated by having over 150 players online in our first 24 hours. This past year, we've matured and learned a lot about ourselves and our strive to improve has never been this strong. As we go into our 6th year of operating, we have decided with the community to dedicate this year to creating fantastic new unique features, better support, an administrative team that is always there, a better service and most importantly more fun. This is a big promise however we are dedicated to accomplish this and require your trust and guidance.

It has been a marvelous 5 years filled with emotions, fun, excitement and addiction. We have witnessed enemies fight a lot, new friendships, gangs be formed, leaders be born, rules be broken, hackers be banned, materials be ran, trucks be delivered, miners mine, drugs be smuggled, shotguns be refunded, people tazed, turfs be won, events be lost, factions go up and factions go down. We have laughed, smiled, yelled, hated, loved and fought but above all we did what we came to do: We had fun, and the fun is only starting.

We have over 5,753,603 logins, 6,334,961 connections, 367,683 registrations, 32,285 hours of uptime, 28,329 hackers auto banned and most importantly we broke our peak player count with 248 players online on the 7th October 2017.

Thank you. You have supported us over the year above and beyond what I could imagine or want - we really appreciate it. Without your consistent feedback, guidance and loyalty - we would not be where we are today. You've always been here for us and we continue to enjoy and extend our relationship with you and hopefully create many more in this upcoming year.

So, here's to you Lawless Roleplay.... Happy Birthday!

Anniversary Update Overview

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You might be wondering why this update was not released on or before our anniversary date, I wanted to make this birthday very special so I set out to create a cool festive area with functioning rides as well as brand new minigames. The number five (hint: phife) is very special to me and the fact that Lawless Roleplay got to see five years of serving the community means an incredible amount to me. This update for me was not just about our birthday but as well as a renewal of my promise to finally take Lawless Roleplay to the next step. Unfortunately, I was involved in a little accident which left me hospitalized for a couple of days and there was still some bugs to iron out. So thank you for your patience and now let's party on...

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We have been riddled by poisonous players who can't handle the competition or heat so they resort to hacking. In the past, we have tried multiple different styles of approaching this and trying to resolve it. However I am very excited that after several meetings with management, administrators, players, banned players and current hackers - we have developed an unique system that will not only deter hackers but keep those who can't handle the pressure in check. This new system works in two parts. The first part is our continued commitment to form a solid administrative team who is vigilant.

From today onwards, players who have broken server rules in the past 3 months will not be eligible to join any staff positions, player recognition groups, lead gangs or factions. In addition, we have forgiven most players today and cleared player's punishment records. However, any punishments issued from this day onwards will be considered and will impact your ability to join the above groups until you have not been punished for at least 3 months. Here at Lawless Roleplay, we strongly believe in leading by example and we believe that this will encourage players to stay on the clean-side and will put a focal point on the best players in our community. Let's reward the players that can stay clean and not break server rules.

In addition to this fundamental culture change, we have introduced a new hacking rule. This rule is automatically enforced by the script and focuses on deterring hackers and keeping those who hack in check. When you are caught hacking, you will be given a hacking warning which will do the following:
  1. You will receive a hacking warning which will expire after 3 months
  2. You will lose 50% of all your skills
  3. You will be fined cash, bank money, materials, crack, pot and chemicals (including those stored in vehicles, houses and businesses) with a minimum fine of $75,000 per account level with a minimum of $1,000,000
  4. If after recovering those items above and the fine total has not been met, you will lose levels with each level worth $100,000 until the fine total has been met
  5. If the fine total is still not met then your account will be disabled
  6. You will be removed from your gang/ faction/ community recognition/ helper team
  7. You will be restricted from joining any gangs or factions for 42 hours
  8. You will be restricted from weapons for 72 hours
  9. You will be restricted from joining any staff positions, community recognition status or leading gangs/ factions for 3 months
This warning will expire after 3 months however if you receive another warning before the 3 months is over then your account will be disabled. Furthermore, if you receive more than 3 warnings in the space of 12 months then your account will be disabled as well. The system will keep you updated with how many warnings you have and when they expire. We have taken the difficulty of tracking these things by allowing the script to do the heavy lifting. Below is the logic of how the fine will be extracted:

  1. (The system will automatically stop once the total fine amount has been extracted)
  2. Cash+bank on hand
  3. Cash in house storage
  4. Cash in business storage
  5. Mats
  6. Mats in house storage
  7. Pot
  8. Pot in house storage
  9. Pot in vehicle storage
  10. Crack
  11. Crack in house storage
  12. Crack in vehicle storage
  13. Chemicals
  14. Chemicals in house storage
  15. Chemicals in vehicle storage
  16. $100,000 written off per player level lost
  17. Account disabled

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With such a huge reform, we know many players who have regretted their actions and would love to come back and play at Lawless Roleplay. We have banned over 24,000 accounts in the past year and at Lawless Roleplay we believe in chances. People make mistakes and we understand that. There are exceptions to this however, not every single person will be unbanned. We've lasted 5 years, and we want all the past, present and new players to experience everything in this community. So we're happy to have everyone back. We hope that this time you have learned from your previous mistakes and will become a contributing member to the community.

Lawless Roleplay Birthday Fair

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If you've never been to an amusement park, you won't be missing out any longer! Until 9TH MAY 2018, the Lawless Roleplay Birthday Fair will be open to all thrill seekers who wish to participate in the minigames we have at Marina. Players can also earn coins from these minigames (your current balance will always be visible below your on-hand cash) and then spend them in the Gift Store.

BUT wait, there is more! The coins you earn will be added to a total tally and will go towards your ranking in /topcollectors (spending coins will not affect your ranking). The THREE top players will receive the following rewards:

FIRST PLACE
Tier 2 Business

SECOND PLACE
Tier 3 Custom Vehicle

THIRD PLACE
Boombox​

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Hay Climb is a test of both skill and patience as you master the art of high-stakes, adrenaline-fueled, and rage inducing parkour miles into the sky atop our constantly moving hay maze! Think you have it all figured out? The map randomly generates every 90 minutes so best of luck to you. But hurry up since you can earn 10-20 coins and the faster you are, the more coins you will receive! We'll be waiting at the top with some credits for your troubles.

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Color Match is a test of sheer reaction time and hand-eye coordination. Put yourself to the test in this fun minigame where the objective is to stand on the correct tile by looking at the color on your screen. If you read the word, you may just find yourself back at the dock. Winning this minigame rewards you 5 credits, and in the event of a tie all players at the end are awarded 5 credits.

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Ship Races are two random teams assigned to two ships fueled only by the blood of the weak! To make your ship go faster, your team must kill the enemy team. Each player is awarded two coins per kill, and everyone on the winning team get six coins at the end of the game.

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Take a seat on the Ferris Wheel, The Plunger, the Spinning Jail, Swinging Seats, or even ride some cows. No matter what you could ever want to do, it can be found at our anniversary event!

/topcollectors - List the top coin collectors.
/leavehay - Exit the hay minigame.
/leaveship - Exit the ships minigame.
All other actions are either automatically triggered, or triggered by pressing the 'n' key.

Features and Changes

Code:
- Updated YSI library
- Updated amx assembly
- Created a specialized custom compiler
- Updated CrashDetect
- Updated streamer
- Added slack integration
- Added /punlist for all players to check eachother's punishment histories
- Increased login timer to two minutes
- You can rob businesses every 8 minutes and houses every 5 minutes
- Removed rain, sandstorm and foggy weathers
- Increased level required to gamble from level 5 to level 15
- Added Player Allotment Rule. More information can be found on the rules page.
- Completed anniversary mapping
- Added fun fair rotation
- Added color match minigame which allows players to win 5 coins, in this minigame, players must go to the color specified or they are eliminated
- Added anniversary coins
- Admins can /givecoin or /givecoinall
- Coins are displayed below money
- All rides are continuously available for players to play
- Rides include the plunger, ferris wheel, spinning jail, swinging seats, cow riding and the rocket ship.
- Added ship race minigame which allows players to gain 2 coins per kill and 6 coins per win
- Players get deagle, spas-12, m4 and a rifle to kill the rival team
- The more kills you have, the faster your boat goes
- First boat over the line wins 6 coins each player
- Added hay climbing minigame
- Get to the top and win 20-10 coins depending on how quick you are
- Every 90 minutes, the climbing map generates a random new map
- Added certain criteria to match before being able to join the hay climb, ship race or color match minigames
- Users can spend their coins without it effecting their status on the "top collectors" charts
- Added gift shop
- The only commands in this anniversary event is: /topcollectors /leavehay /leaveship (Admin CMDs: /givecoin (SA) /givecoinall (HA))
- Everything else is auto functioning or you press 'n' to interact
- Added completion text for Hay Stack Climbing Minigame
- Added auto Hay Stack Climbing Minigame winner check
- Optimised Hay Stack Climbing Minigame code
- Hay Stack Climbing Minigame reward is based on how long it took (faster = more reward, 10-20 coins)
- You get a winning message on colour match and ship wars
- You get 5 coins for winning colour match
- Added hay stack teleport anti-cheat
- Added new anti-hacking warning system
- Hack warnings will automatically expire after 3 months
- If the player has more than 3 hack warnings in the past 12 months then their account would be disabled
- Player gets told how many hours left of their weapon restriction and gang/faction restriction on log in and on paycheck when they decrease
- Player gets a reminder each time when they log in on how many hack warnings they have
- Players can see how many hack warnings they have in the past 12 months from /stats
- Hack warnings show up on the ban screenshot
- Added logs for everything when you have received a hack warning
- Added gang/ faction restriction on /stats and /check
- Added exhaustion check on gift shop and minigames
- Made /removehwarn for Senior Admins +
- Business robbery time has been made a player variable rather than a server variable so two people robbing at once doesn't reset the robbery time for player A
- Added deathmatch and hacking warnings to punishment logs
- Administrators cannot /setstat or /makeleader any player with gang or faction restrictions
- Added GetOfflinePlayerIDAdminName function
- Ship wars desync shots is due to lag and sync issues with the moving objects
- Fine on cash, bank, materials, crack, pot and chemicals (incl. vehicles, house, business etc) with a minimum fine of $75,000 per level and a total minimum of $1,000,000
- If fine is less than $1,000,000 then player would lose levels with each level worth $100,000 until the minimum of $1,000,000 is met
- If the minimum is still not met then that account would be disabled
- All skills reduced by 50%
- Auto removal from gang/ faction or community status
- 72 hours restricted from using or holding weapons
- 42 hours restricted from joining gangs or factions

- Hack Warning 1 fine logic, below is the order of which the fine is extracted:
(The system will automatically stop once the total fine amount has been extracted)
1. Cash+bank on hand
2. Cash in house storage
3. Cash in business storage
4. Mats
5. Mats in house storage
6. Pot
7. Pot in house storage
8. Pot in vehicle storage
9. Crack
10. Crack in house storage
11. Crack in vehicle storage
12. Chemicals
13. Chemicals in house storage
14. Chemicals in vehicle storage
15. $100,000 written off per player level lost
16. Account disabled

- Hack Warning 2
- Account would be disabled
Bug fixes

Code:
- You no longer can use /quitevent to leave the minigames
- Removed gang positive points on capturing turfs
- Fixed a spelling error with /toggc
- Fixed a bug with /quitevent
- Fixed a bug with coins covering your wanted stars. They now move depending on your wanted level.
Happy Birthday, my love, Lawless Roleplay :x

#LONGLIVELAWLESS
This is a minor update released to fix a severe vulnerability with the bank robbery.

Revision 1.3.85
- Added Advisor role
- Bank robbery will start once all invited members accept the invite
- Bank robbery money exploit has been patched
- Once a robbery has started, nobody can join the robbery
- FBI can join the bank robbery
- Fixed a wanted star bug with bank robbery
- Increased robbery 6 star wanted time from 15 minutes to 60 minutes
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Rule update: Metagaming and Powergaming.

Dear Lunatics,​

We have had large numbers of players who started opposing the new metagaming and powergaming rule. At first, we did not exactly know what to do since a large amount of players had voted yes on the community poll and after a very small period we were asked to remove the new rules. It would be wrong denying your request and we would not be following our mission statement, so we spoke with our group of old school members and to the committee. We have held several votes and the results were clear, the community poll has either been rigged or the players voted while thinking that it would bring something new as they were not aware of what the new rules would bring to Lawless Roleplay.

From now on, metagaming and powergaming have been removed from the offical server rules list.
This is a minor update released early to block multiple silent weapon hacks that has been affecting the community. We are also trialling the public announcement of all bans and deathmatch warnings as a deterrent to server players.

Revision 1.3.83
- Added another layer of protection for weapon hacks
- We are trialling public announcements for all bans and deathmatch warnings
- Adjusted fisher job detection
- Adjusted all teleport detections
Lawless Roleplay is back with a killer update today. This update was influenced by the gang meeting recently to bring more intense competition to turfs. Following today's update, the turf perks now do the following:

Car Shop Perk
All gang vehicles spawn with 5,000 health (normally 1,000 health). Making them very strong vehicles.

Bribery Perk
All gang members spend 10 percent less time in prison and get 20 percent discount on materials when creating weapons via /sellgun

Connections Perk
The find marker (/find) lasts for 5 seconds longer and all members get 12 percent more pay doing the drug smuggler job

Safe House Perk
Other players will not be able to find you using the detective job (/find) and you will not gain any notoriety when murdering people

Drug House, Crack House, Drug Factory and Chemical Lab Perks
A bag of 300 grams of pot, crack and chemicals is deposited in the gang safe and the gang will gain money each time people uses products available in said turf

Material Pickup and Material Dropoff Perk
The gang will gain money each time people uses products available in your turf

Combat Shotgun Perk
The gang will have access to sell combat shotguns (Requires Gun Dealer job)

Extortion Perk
Gang will gain 50 percent tax of trades done on your turf, you will also pay no tax and get a $1,150-1,750 bonus on your hourly pay check

Doctor's Note Perk
Your gang members will not pay any hospital fees and will only get stoned after 10 drug uses (normally 5 uses)

Dominance Perk
Your gang can capture 3 more extra turfs

Revision 1.3.82
- Bribery perk (Market) gives you a 20% discount on material costs when using /sellgun
- Extortion perk (Idlewood) now includes paying 0% tax during paycheck and a bonus of $1150-$1750 (random)
- Connections perk (Santa Monica Beach) gives you 12% bonus pay when delivering drug crates (max: $728 pay per run)
- Safe House perk (Fossil Fuel Company) protects you from gaining notoriety from killing anybody
- Doctor's Note (Crippen Memorial) perk allows all members to not pay any hospital fees and can use drugs 10 times before getting stoned from drugs (normally stoned after 5 uses)
- Drug House, Crack House, Drug Factory and Chemical Lab perks - A bag of 300 grams of pot, crack and chemicals is deposited in the gang safe
- Fixed a bug with /fedit for skins
- Fixed an attack syn via SetPlayerInterior
- Increased DD slots + Business slots
- Adjusted fisher man hack detection
- Increased weapon hack detection sensitivity
- Added the ability for administrators to select their rank when using /switchfac or /switchgang
- Fixed the /exitpaintball exploit when you are jailed/ prisoned
- Fixed a bug with /setcolor orange color not creating a mini-map blip
- Added 30 new map fixes
- Updated streamer plugin, AMX and YSI includes
- Fixed double space in /help for FBI for command /dmvrelease
- Fixed Donation spacing on /ah
- Added object loader for /goto tdm1-3
- /sethelper now broadcasts to the user if they have been hired or removed
- The breathalyzer test only detects alcohol or drug usage after 2 uses and after 3 uses for those owning the Doctor's note
- The period of being stoned has been increased from 49 seconds to 60 seconds
- Fixed a random occurrence bug which could reset the weather or time for people who are stoned
- Removed newbie did you know message about verified status

I would just like to take a moment and thank the entire staff team at Lawless Roleplay especially the management team for their help. I would also like to thank the beta team for their quick and rapid testing of this update.

If you like this update and want to see more updates like this one, let me know in the comments!