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At Lawless Roleplay, we want to provide our users with the very best possible experience. With the new 0.8.73, we have introduced a whole new system for players to use weapons and interact. Hackers and exploiters have forever changed the way we play. Until now, these hacks are very easily detected. With the 0.8.73 update, we are introducing several entirely new modules into C.O.C.K. (Coded Observation Cheat K-Liner) and a whole new system of shooting and fighting. This will bring a new dimension into the way you play on Lawless Roleplay.

Our mission statement to you...
Lawless Roleplay is, and always, will be a community first and a game server second. We are dedicated to fostering an environment with a member-centric approach where all players have equal potential for in game success and community recognition.

Why play here?
Lawless Roleplay was originally founded on the principle that all players should rise or decline based on the actions of the person behind the player. We feel that success should be determined by a players actions and talents and not the whim of an administrative team. We have great code. We have great staff. We have great players. But most importantly we have a vigilant regard for your potential.

Is this a roleplay server?
We have worked to provide many in game tools for roleplay and it is absolutely encouraged however not required. We feel that any preferred mode of play that does not encroach on any other player’s enjoyment of the game is productive. Due to the harsh nature of game mode frequent player versus player violent interaction should be expected. However, this does not mean that players are allowed to kill other players for no reason.

Update 0.8.73 Overview

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We've always been a community ran by players for the players. We fuel many of our goals and aspirations from the ideas of players. Sync-shooting has been a forever long request of many members within the community. We were one of the very few servers still operating a lag shooting based community, however, we have looked into the system and came to the conclusion that lag-shooting is exploitable in many ways that is impossible to prevent with SA-MP's scripting methods. With sync-shoot, we can.

The procedure to adding sync-shoot was not a simple one. We first removed every single line of code that had anything to do with detecting health, armor or weapon hacks so we can start with a fresh clean canvas. We then looked at all of the issues and concerns from the players. We worked with these players to create very complex and comprehensive detection method to eliminate player concerns regarding third-party cheats/modifications. We then looked at the far-too-easy killing nature of sync-shooting and created our own sync-shoot damage system.

Damage from weapons now depend on several factors such as the player's movement, angle, the weather (rain or wind), the body part hit, the distance, luck, and the weapon used. This introduces a new dimension of tactical play. Players will now need to consider their position, cover and where they should be aiming.

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Our in-house coded observation cheat K-Liner has received an upgrade that is hard-coded in a way to now analyse every single detail by looking deeply into packets sent by the player. This is used to detect cheats in a deep way that tracks a player's habits and other useful information. The information is then used to assist admins in cleansing the server of parasitic cheaters.

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We've always been committed to making this server a place where everyone is welcomed. We understand that many people make the wrong decisions and with the new C.O.C.K. system, we can finally set players back on the right path. We are very strong believers of second chances and fresh starts. We want to offer every single person banned before 19th September 2015 an unban, this includes all permanent and temporary bans. We have bit the bullet and unbanned every single IP that was ever banned. The banned accounts remain banned and if you would like to unlock your old account, all you have to do is post a ban appeal and wait patiently for an unban. This is just so we can ensure that no exploited or spoofed accounts get active again.

If you are banned or know someone that is banned then they will need to post a ban appeal so we can unban them.

Update logs

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There are over 100 new features and bug fixes. The list below are raw change logs and are often not coherent.

EDIT #1: Revision 876 was released on 29th September 2015, more information about the revision can be found here.

Bug Fixes
Code:
- Fixed a bug with /ban for moderators
- Patched an invalid skin bug with the gang system
- Updated all third party scripts and plugins
- Fixed a bug with the vehicle location detection function (GetClosestCar)
- Fixed a bug in the vehicle search
- Fixed a minor bug with the debt warrant issue
- Fixed force crash to revive
- Fixed an issue with Uzis causing false bans
- Fixed error TR522 trucker job
- Fixed an issue causing the GPS to show twice
- Added objects log to find out more about the land bug
- Fixed a bug with improper gang deletion
- Fixed an issue where vehicles parked in a interior would respawn at 0, 0, 0
- Fixed an issue with /osetadmin not saving or loading
- Land bug fixes
- Fixed a bug which caused false bans using tec 9s
- Fixed an error with /gototurf
- Fixed an issue with NOP VW hacking bug
- Fixed a major exploit which allowed players to overwrite their previous data with fresh data causing roll backs
- Fixed a major exploit allowing players to timeout to save their weapons and be revived
- Fixed a minor exploit which caused roll backs for admins (sometimes)
- Fixed a bug where GPSes would duplicate
- Fixed a bug which allowed players to bypass dialogs
- Fixed an exploit which allowed a player to type '/accept death' really quickly after death allowing them to shoot others before hospital respawn
- Fixed an issue with tabbing to avoid death not working
- Fixed a bug which allowed /odestroypvehicle to be used whilst off duty
- Newbie replies now count for moderators
- Fixed spelling mistakes of Diasy instead of Daisy
- Fixed a bug which caused the avoid death by tabbing to spam
- Fixed a bug which allowed quick health regeneration between shots
- Fixed an issue with ID 0's virtual world being fucked
- Fixed an issue which caused /rcon gmx to crash the server
- Adjusted hitmen passport code
- Fixed the number 0 ID 0 error
- Fixed a bug where /getmats would trigger false warnings
- Fixed an issue were helper managers who were admins could not use /rtnc
- Fixed a bug where /odm would not issue a real DM warning
- Fixed a bug which allowed players to use /dicebet inside the bank
- Fixed a bug with /watch dh
- Fixed a bug with houses not able to load
- Fixed a bug which did not let you use /buyskin or /buy for 0.3.7 skins
- Fixed a minor bug with /dm which would alert the admin of the weapon restriction instead of the player
- Fixed a bug with /cleardm
Features
Code:
- Removed previous lag shooting code, health and armour detecting codes and replaced with a much more advanced sync shooting system
- Added detection methods to detect all sync shooting crashing methods with bad packets
- Added detection of proaim, out of range bullets, aimbots, norelead, extreme crack shooting and super accurate shots
- Increased business and land slots
- Unbanning a player with 4 or more DM warnings will remove their DM warnings now
- /editpland can now be used whilst off duty by assistant management
- Senior admins using /newbme will now set their donator level to 0 until they toggle /aduty
- Removed kills and deaths (only visble to admins, forum signatures and highscores)
- Updated /turfinfo to show the gang colour
- You can no longer use /adjust invite during active turf wars
- Undercover admins can no logner expose themselves using /newb
- Added damage reducers to DMers
- Added protection (no damage) whilst cuffed or in the loading objects screen
- Detect 3 different type of crashers and auto ban the user
- Added detection methods for no weapon reload hacks
- Added invalid shooting animination detection
- Added a patch to prevent a new hack from crashing players using dialogs
- You can no longer claim turfs or shutdown turfs whilst your FPS is below 25, ping is above 400 and your packet loss is more than 0.4%
- Damage is paused for people tabbed, afk, entering interiors or cuffed
- Custom weapon damage is now coded
- Regeneration no longer works if you've been punched
- Regeneration now happens much slower than before
- LSFMD can no longer use /ticket
- Gov, division 2 can use /ticket, /destroyplant, /radargun
- LSFMD R5+ can now use /destroyplant
- /namechanges has been downgraded to a moderator command
- Added new 0.3.7 SA-MP skins to /setskin
- Added new 0.3.7 SA-MP skins to /buy
- Added new LSPD skins to /locker
- Added new LSFMD skins to /locker
- Newbie skin changed to skin 7
- Updated skin cuff locations to be more accurate and have 0.3.7 skin data
- Level 3-1 now do 90%, 80% and 70% of damage respectfully
- Weather now decreases your weapon damage based on the type of weather and some luck
- Added a new special type of warning when players health hack or armor hack
- Players can use /hurt when recently damaged
- Moved /safedeposit logs from pay.log to gang.log
- Removed some automatic flags from COCK as it can now handle punishments automatically
- Adjusted some array sizes
- C.O.C.K. now prevents vehicle teleportation
- Updated the login music (Fekky x Dizzee Rascal - Still Sittin' Here)
- You no longer can use /vmdc on on-duty admins
- Added new 0.3.7 skins to events
- Added new LSPD exterior mapping
- Moved LSPD roof /arrest point
- Added an extra check to make sure that players who use hacked weapons for less than 1 second are banned
- Decreased UZI/ TEC9 damage
- Added custom rifle damage 30-40
I would like to take this opportunity to personally thank all the beta testers, senior players, helpers, administrators, mappers, developers and everyone involved with this update. They have worked extremely hard on this update.
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Scheduled Maintenance

To ensure the highest security and performance levels for our services, we're applying a hardware and software update on our servers. To minimize the user impact, the updates are scheduled at the most convenient hours and will take up to eight hours to complete.

During the maintenance procedure the website, SA-MP server and TeamSpeak will be offline for the full duration of the maintenance. The maintenance procedure will be commencing on Friday 25th September.

For up to date information about the maintenance status, check the Facebook page.

We apologize for any inconveniences generated by these service interruptions.

Thank you for your understanding and support,
Lawless Roleplay
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Our mission statement to you...
Lawless Roleplay is, and always, will be a community first and a game server second. We are dedicated to fostering an environment with a member-centric approach where all players have equal potential for in game success and community recognition.

Why play here?
Lawless Roleplay was originally founded on the principle that all players should rise or decline based on the actions of the person behind the player. We feel that success should be determined by a players actions and talents and not the whim of an administrative team. We have great code. We have great staff. We have great players. But most importantly we have a vigilant regard for your potential.

Is this a roleplay server?
We have worked to provide many in game tools for roleplay and it is absolutely encouraged however not required. We feel that any preferred mode of play that does not encroach on any other player’s enjoyment of the game is productive. Due to the harsh nature of game mode frequent player versus player violent interaction should be expected. However, this does not mean that players are allowed to kill other players for no reason.

SA-MP 0.3.7 R2-1 Update Overview

The SA-MP team has released a new update, 0.3.7 R2-1 and we’ve updated to this new version.

Quote from the SA-MP Team:
- Adds protection against hackers who spam OnPlayerConnect messages.
- Weapon ID checking after OnPlayerWeaponShot in case the script doesn't filter it.
- Actors now default to being invulnerable (this might be needed later for a bandaid rotation fix in the client).
- Adds console variable 'conncookies' (int) to disable the 0.3.7 connection cookie system.
- Adds console variable 'cookielogging' to disable logging of connection cookies requested by newly connecting players.
- Adds null value checks to sqlite db_get*. These functions would crash on invalid rows or field names.
- Updates SHA256_PassHash() sha256 implementation to fix a padding problem.
- Fixes an index problem with PVars and SVars where *GetUpperIndex would return 1 when all vars had been deleted.
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Website Update
In addition to our recent series of website updates, we have even more updates for the website. In this edition, we have added steam support, updated our user groups, added back the old forum spy, thread views and added adverts back to the site. All these features are a mark of our continuous dedication and obsession to provide Lawless Roleplay members with the best experience possible.

Steam Support
We have added back a very old feature that was available in 2013. Lawless Roleplay is now (again) a registered partner of Steam. This allows our members to link their profiles to Steam, to log in using their Steam details and to register using their Steam accounts. The process is fully safe and we never process or have any access to any of your private data or password. If you already have an account on Lawless Roleplay then you can visit your external account page and link the profile. You will automatically be added onto our list of Steam players and share your profile with other players here. What a great way to make friends!

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This is in addition of our Facebook, Twitter and Google integration.

User groups
We have noticed that many user groups became unmaintained and there was malicious people in some groups. We have increased the security and purged all usergroups. The user groups listed are the only groups you can join, other groups such as the helper groups, senior faction groups (high command or internal affairs), gang leader, faction leader groups etc require an administrative request so we can confirm the identity and give appropriate access.

All user group moderators have lost their moderation rights and will have to reapply via an administrative request.

Spy
The live updating spy page is now once again available for our users. The spy page allows members to see live updates of user actions on the website from new threads or posts.

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Thread Views
You can now see who is viewing a thread by scrolling to the bottom.

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Advertisements
Lawless Roleplay costs a lot of money to run and operate. We offer a free service to all our members and need to make some money to pay our bills. The advertisements on the website are supported by Google and only show adverts that interest you. We get a small amount of revenue each time you click on an advert and this revenue is then used to pay our website bills.

That's all for this round of updates, catch you on the next one!
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Greetings lunatics!

You may know that we were recently attacked, which caused some disturbances in our systems. We have been working hard to get everything back to normal!

Highscores
Our highscores are back up and running. You can navigate to it by pressing the tab at the top of our site saying "Highscores" or press here. We have updated it to show the top charity contributors (/charity), and fixed some small bugs.

In order to appear on the highscores you must:
  • Be level 5 or above
  • Not be a General Administrator or above
  • Not be a member of the Hitman Agency
  • Not be banned

Dynamic Signature
Do you want a cool signature reflecting your in-game statistics? We have it!
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Simply wrap http://lawlessrp.com/sig.php?name=<firstname_lastname> in some image tags in your signature and you are set!

Forum Username Change
You may now change your own forum name using the link provided here or navigate through your profile and find "User Name Change".

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We are working on bringing you more website related content soon, so stay tuned.
IMPORTANT We're back
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Greetings lunatics!

As most of you may have known, we were recently hit with a denial of service attack which really put our website and game server security to the test. It is our priority to maintain a stable server for you; the players. Stability comes through obstacles, and what better obstacle for us than an attack? We've upped our security even better than before to provide an even more stable server for all of you to enjoy. We've updated the website to be much faster and user friendly than before.

In other news; we've got a big update in the works for you all. etc etc

Stay tuned!
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Today, we are upgrading to XenForo 1.4.8. This release addresses two potential security vulnerabilities and fixes a number of bugs found since the release of 1.4.7.

The two security issues are XSS vulnerabilities. XSS (Cross Site Scripting) issues allow scripts and malicious HTML to be injected into the page, potentially allowing data theft or unauthenticated access. In the notices system, the name token was not escaped as expected. This could allow specially crafted requests to trigger an XSS for guests (or for a registered user to trigger an XSS on themselves). In the filter list system in the admin control panel, dynamic highlighting when filtering did not escape output properly, potentially triggering an XSS against the user viewing the page.

In addition, some of the bugs fixed in 1.4.8 include:
  • Improved performance in the rich text editor.
  • Fixed trophies not being awarded at session creation as expected.
  • Fix certain cases where the image proxy would unexpectedly fail to detect a valid image.
  • Support downloading attachments with UTF-8 file names in IE.
  • Ensure a more correct following count is shown when viewing a member's profile in some cases.
  • Throw an error when sending a warning and only one of the conversation title or message box has been completed.
  • Fix an incorrect permission check over viewing the moderator actions taken against a thread.
  • Fix incorrect logic relating to the DNSBL cache used at registration.
  • Prune drafts hourly rather than daily.
  • Fix a situation where the spam cleaner would not remove replies by a spammer to their own thread.
  • Ensure that there is no default text decoration on <abbr> tags in Firefox.
  • Use a new "simple" BB code formatter when creating snippets for RSS feeds to prevent unexpected code from running.
  • Update the bundled version of jQuery Migrate to 1.2.1.
  • Copying from the template preview in template modifications did not maintain line breaks in Firefox.
  • Fix an issue importing older attachments from SMF.
  • Fix an issue where the vBulletin importer could infinitely loop.