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As everybody knows, servers cost a lot of money and instead of boring you with excuses and sweet nothings to attempt to mask up what’s going on. I'm going to be straight with you – none of us are millionaires and we did plan donations with the opening of the server so there were no lies or dereference of trust. We’re not going to use donation money to fund our e-dates, new mobile phones, holiday trips or VPNs. Instead we’re going to use this money to better our services – such as the multi-point of presence for lower ping or better software and technology. In the future we do plan to pay coders and mappers for their work because I know how hard it is and sometimes you just need a little motivation – a little push to get something done.

The first month I've spent around $657.99 because I had to buy software licenses, forum software, forum plugins and etc. We wish to overcome this amount and get payments for next month sorted out so we can save up for specialized software which costs $200 and will help admins manage the server more efficiently - IE. they can solve server issues without me being online.

I've spent $657.99 and have received $473.64 from donations which means we’re in debt by $184.35 – next month’s bill will be $363. Fear not – I will continue paying even if nobody donates! We’re not going anywhere, ever.

I set up a lovely store for everybody to purchase items with the added ability to gift money directly to other people as I know the majority of users love doing this - check out the gift voucher on the left hand side. All the donation perks and other bits were discussed publicly and the vast majority of people loved it.

Check it out here: www.lawlessrp.com/index.php?pages/donations/
Hello dear gang bangers.

I would like to start with introducing myself as your first Gang Moderator. So when you need something regarding your slot feel free to contact me IG or PM me at the forums.
I am announcing you hereby the opening of POINTS!!!!

Alright most of you already know how points work and how to act and behave yourself (will be explained underneath for the ones who don’t know them yet). There’s been a discussion about having a point limit or no point limit, but lawless wouldn’t be lawless with a point restriction wouldn’t we?! So hereby I decided to remove the point limit so you will be able to cap as many points as you like! This however can be revoked or be put on hold when it runs out of hand.

As well we have discussed about point alliances we have decided to not have any point alliances since it will ruin the fun of the real war. Even when a small gang allies a big gang it will be overpowered after a while and nobody will attend to a point no more and it will become boring. Bring the war on make sure you and your gang stand out and conquer.

Also read leii's topic here: http://www.lawlessrp.com/topic/1335-points-are-now-enabled/

We have allowed IC allies to help each other on turfs. As it’s much harder to compete as a single gang against the LSPD. It would be ridiculous when an IC ally will shoot their allies because of a turf. Of course this can happen when agreements aren’t met!

A different thing on lawless RP is that a gang isn’t able to get a strike. This however doesn’t mean you can’t be disbanded or removed from your slot. When there’s an over violation of rules and your members get prisoned a lot of times and/or for the same reason. We can either decide to change the slot holder or eventually disband the gang. Disbandment will be very rare in lawless To keep stable gangs up.

Here the current rules regarding points. Also found here: http://www.lawlessrp.com/topic/175-point-guidelines-rules/

1. Points are OOC and a way for gangs to gain income by controlling the different points. Gang members are allowed to begin shooting 15 minutes before the point has become active :)45, use /time in game to check this). Once the point is over, you must stop shooting!

2. Gang members participating in point must have gang skins on. You can wear them by going to any store and typing the /clothes command and picking one of them. If no skins are assigned, contact Gang Management and they will hook you up.

3. Each gang is allowed to hold as many points you able to capture.

4. All points are restricted by boundaries and must be fought out within the point boundaries (with the exception of chasing someone out and snipers). This is not meant if an r5/6 going to the point and only snipe’s people just because he likes to go to point this will be considered as attending to point without intention to capture.

5. You are allowed to chase people outside the point boundaries. If you see one of your gang members being attacked outside of the point boundaries, you are allowed to assist your gang member in the gun fight. Civilians are not allowed to assist in gunfights that result from chasing outside, it is still an OOC point fight and will be punished with DM.

6. You are not allowed to use any gun discharge exploits during point.

7. Gang members are only allowed to participate in points if they have an R5 or R6 online and attending point with them. Civilians and faction members are prohibited from participating in point. There must be at least one on the battle ground if the other one wants to snipe. (Look at rule 4).

8. You are allowed to return to a point after death as the revenge killing (RK) rule does not apply.

9. Gangs are not allowed to make an out of character alliance with another family for points.

10. You are prohibited from recruiting members into your gang 15 minutes before any point that you participate begins. :)30)

11. Healing while capping is prohibited. Any exploiting during capture of a point is prohibited and will be met with severe consequences. Also goes for double capping a point.

12. It is not allowed to use ANY anims in point boundaries /pbounds.

13. It is not allowed to /park your vehicle within point boundaries.

Happy killing and earning dat $$$$$$$$

So, a few days ago – I sat down with our in-house consultant to discuss issues and possible solutions. Before going down that road, I want to alert people about a special person in the community with a very special unique role. We have a consultant in our team, he’s not a member of administration but he’s just another average player. Over time, we cannot deny that members of administration will see things in a different view compared to non-administration – an example of this is crushing down on money in the server, an admin will see this as something positive for the community whereas non-administration will see this as grabbing them by the throat and squeezing as hard as you can. So, to avoid such reckless decisions, we have placed a consultant amongst the players to help us stay on track and tackle critical issues at hand. At Lawless, we plan to provide you with a very intensive player vs player environment that will change the face of SA-MP forever. This is what we talked about…

Imagine a server where every single action and decision you make, changes the way your character behaves? Imagine the entire world you are in changes based on selling a gun to someone or killing someone? Imagine the faction you’re in, the gang you’re in and the job you have does nothing to your character apart from unlock new opportunities? However, imagine your skills, actions and critical decisions change the entire world. Imagine that having the detective job does nothing to your world but the detective skill unlocks a new view to the world – you will start to see footprints, fingerprints, critical medical documents just because of that skill? This changes everything. You can be a criminal cop or be a good gang member just based on your actions and decisions. This is roleplay.

Right now, if you kill another person – nothing happens to you. The dead guy loses a ton of shit but you are not affected. If you’re lucky then cops will investigate and follow up on it or your gang members will come to the rescue and kill the guy who killed you. But this is no long term effect. This allows deathmatch to the fullest without long term side effects.

We have – well in reality – the consultant has – come up with a method that if another player kills someone then there will be long term consequences for both players. Selling guns, materials or drugs does nothing to the world you live in apart from making you richer or creating new character links but it has no long term effect – in the end, once you are rich and you have done everything, you will get bored and you will quit. However, imagine selling a gun to someone will change the way your character behaves?

We are proud to introduce our new notoriety system! What is this revolutionary update that will stop deathmatch and add consequences for long term character activity?

The notoriety system is value based and it is affected by what your character does, the more activities you do – regardless of profession – criminal or good - you will rack up notoriety and eventually you will become notorious. This is not the same as wanted level! This is more complex and it’s long term. For example, I go around and I kill a lot of people and do a lot of drug deals – I will rack up notoriety points and eventually I will become notorious and show up on the FBI radar. You may get arrested by the police and this increases your notoriety however once you are on the FBI radar, you will be scared shitless. Every player you interact with could be undercover investigating your notoriety level and determining if you are actually notorious. You will be scared to sell guns, sell drugs, sell materials or kill other people because it will add to your notoriety and once you become notorious then you will never be the same man again. You will actually fear what your character has become and you will try to pipe it down.

The best way to describe this complex system is by the following: Imagine that I am a police officer and you are a criminal, you have 1000 notoriety points and you’ve collected them whilst selling guns and killing civilians. I arrest you during a gang shootout where you didn’t kill anyone and you have one wanted star. You spend some time in jail and you keep buying drugs, getting into fights and doing other shit that causes your notoriety to increase but you never get locked up by police because you never get caught.

Now your notoriety is all the way up at 6000, you are now on the FBI most wanted list of notorious people. So the FBI starts to follow you around and I might arrest you a couple of times and that will just increase your notoriety and cost you some cash. However, you get a gun fight and you kill a cop. Bam! The FBI steps in and arrests you. You currently have 9000 notoriety and you’re not looking at petty jail time – we’re talking about huge fines and prison time. The FBI sat back following you around and built a case against you by allowing you to gain notoriety. Now you are in prison and you are well pissed off.

You sit there thinking why wasn’t you smart enough to keep a low profile, use other people to do illegal activities and why did you not hire a lawyer to lower your notoriety level? Why didn’t you give the lawyer money to decrease your notoriety level so the FBI would stay off your back?

This introduces a fine line between the FBI and LSPD and adds character to both. The lawyer job is more critical and you will start to see more players act as “mob lawyers” by helping their gang members keep off the FBI wanted scale. The notoriety scale is not limited, it will increase and increase until you slip up and the FBI drops the hammer down on you.

You can now be a mob boss and rack up notoriety through your actions and decisions in game but that will not affect your wanted level and it will give you a sense of being “untouchable” by the FBI because you haven’t slipped up yet.

Another example is, imagine being caught by the FBI for being notorious and you just come out of prison and no longer notorious. You are now a changed man. You go back to your gang’s headquarters and you realize that your members treat you different because they are scared that they’ve been exposed to the FBI. You stop doing deals with any average Joe and other people must gain your trust before you do deals with them, you start to hire low life scum to kill your rivals. You become weary of your surroundings, never feeling safe. Scared to shoot a gun because you don’t know what’s around the corner waiting for you to slip up so they can arrest you.

This is the answer to nearly every single issue we have. This brings down deathmatch because there are now consequences, your character changes, you are given more control over how you play the game, your actions will change the environment you play in. So take the red pill and see the truth..

Welcome to Lawless Roleplay...​
This topic should be split into two different topics but for the sake of declaring a clear message we’ve decided to use one clear concise topic.

The second you join or hear about this server – you get the feeling that this server has no laws or rules but that is incorrect. I want make some critical rules clear in an official topic. As long as you are a productive player then you will realize how open the world is however if you are a destructive player, you will soon see that world close up on you.

Deathmatch is when you kill another player for no reason at all – IE. Jonny boy is standing near the LSPD waiting for his friend to pick him up, he has 10 health – Richard drives past and sees little Jonny vulnerable so Richard gets out his car and kills Jonny for no reason at all apart from the fact he’s vulnerable.

Whereas, Jonny boy has been drinking and using crack, his gang is able to launch an inferno on another gang. On his way there, he slams into Richard’s car and does not apologize. Richard’s car blows up and he’s fucking pissed off cause he was material running. Richard jacks another car and follows Jonny – Jonny stops by the crack house to get more crack. Jonny steps out the crack house to be confronted by Richard and his double barrel shotgun. There goes Jonny – straight to the A & E.

Or, a gang member of mine was killed by another gang for not paying tax on their turf. My gang then has the full right to declare war on the other rival gang and we can set up wars and drivebys on eachother. That’s okay and not limited.

Deathmatch is against our servers and administrators have been told that they can punish you however they see fit. I’ve seen people punished for deathmatch in the form of prison time and I’ve seen players punished in the form of swimming from the top point of San Ferrio back to Los Santos. We do not tolerate destructive game play. I understand that this is a harsh server and you will often see members of administration say to you: “I’m really sorry that this happened however you have my full permission to go back and kill that person to settle the score. If this does happen again then please /report or post a complaint on our forum and we’ll be sure to isolate that player”.

Another form of destructive game play is from the cops. They feel like the server belongs solely to them and do not want to share it with anyone else. They do this by making whoever they don’t like most wanted with false charges and place them in prison – they will only realise this when the server only has them playing on it with everyone else flocking the scene to elsewhere. Charge stacking is when a cop gives another player false charges. This is destructive gameplay and we do not tolerate it. If you have been a victim of charge stacking then please post a complaint here with screenshots and the cop will be removed from their faction and fined a hefty amount of money.

There are limits and lines to everything, once you go above that line and limit then you will realise that administration will tackle you down to the ground and isolate you for being a destructive player.

On the other hand, we have found a way to tackle deathmatch using code and this update will soon be released!
What an awesome couple of days has it been? Our main opening hit 80 players in less than 30 seconds! However, we were the victims of DDoS attacks and this caused us to halt all progress whilst we migrated to a DDoS protected server. Once everything was set up, we opened the server without telling anyone apart from 5 people and after 30 minutes, we had 122 players online for more than 6 hours. It was hectic! 122 players in our first hour... damn.​
There were many people who died, many gang wars, many cops busting ass, many rush tazes, many new friends and alliances made – all in the space of 3 days. I have seen a crime rate that is beyond anything humane. Right now, we're in the orientation week where the players position themselves in the map and set targets. Everyone is trying to grind and gain as much as they can. You will see gangsters doing garbage man jobs, fishing, cops turning a blind eye to crimes whilst they street sweep - just to get that money. It’s hectic and extremely lawless. A lot of people have asked me to make a post concluding all the new features so here goes my best try because quite frankly - there has been so many changes!​
There are turfs all over Los Santos and these turfs can be viewed by /showturfs. Gangs can take over a turf by using /claimturf and surviving in said turf for 30 seconds whilst rival gangs attempt to close in and claim it for themselves. Once the 30 seconds is over, the claiming gang must defend the turf for 15 minutes. If the claiming gang is outnumbered then the turf timer will be paused until the claiming gang has more people on the turf or a rival gang attempts to claim the turf. But hold up! There is a twist! At any moment, the police can roll in and shut down the turf by killing all gang members by using /shutdown. So, what’s the point of turfs?​
Turf Perks
Police – if the police has closed down the turf then they will gain $200 bonus every paycheck they sign until the turf is claimed by another gang.​
Car shop – this perk will make all gang vehicles spawn with 2500 health points instead of the normal 1000. This is extremely useful for bank robberies (something that I will explain down the line) and is a strong tool when raiding rival gangs.​
Bribery – this perk will give members 10% off jail time.​
Connections – this perk will make the detective job /find markers last 5 seconds longer.​
Safe house – if a gang member is within the turf with this perk and someone is using /find on them it will only tell the player which area they're in and not exact location.​
Priority Medications – this perk will allow you to respawn at the hospital in 15 seconds instead of the normal 30 seconds.​
Factory – this perk allows gang members to sell guns for 50% of their material requirement.​
Crack lab – this perk will give your gang 40grams of cocaine every 6 hours.​
Grow operations – this perk will give your gang 40grams of weed every 6 hours.​
Intimidation – this perk will automatically tax people on your turf 20% who sell crack, pot, guns and cars.​
Bank Robbery
The bank has a brand new interior which our in-house expert mapper Jayden created. The bank is one of the first banks in SA-MP which has a two tier interior system. There is a normal interior layout however once the bank robbery begins, the interior truly becomes lawless. There are doors blown off, fire, sirens, new objects used for cover, smoke, lasers and whatever you can imagine a bank to look like when it’s being robbed. Gang members and undercover FBI members can start a bank robbery with 7 people as long as there are 10 police officers in active duty. Once the robbery begins, the bank layout becomes chaotic and robbers must run down the stairs into the vault and must /loadmoney (Each person can hold upto $7, 500). Once they are satisfied with their payout, they can /finishrobbery which will spawn a cash transit vehicle at the back of the bank with 3000 health points (3 times more than the normal vehicle!). Bank robbers must survive for 30 minutes to be fully rewarded the cash. If they die, they’ll lose everything.​
Race event
A brand new race event is now available for admins, they can set 20 check points and people who join the event will automatically enter a vehicle and will be frozen until the event starts. A good time kill!​
Gangs are no longer handed items and for this sole reason, we have removed the gang strike system. However, we introduced a respect system which gangs earn by becoming the dominate gang in Los Santos. Gangs must purchase their own HQs, vehicles and bandana colours.​
What are bandana colours? These are username colours seen in-game, you must first be respected by other people in-game and then you have to pay $500, 000 to get your selected colour. All these things require money and time input which makes gangs more valuable and prevents members from breaking rules.​
Factions now have access to /facradar which will show a marker on their minimap showing the exact location of everyone else in the faction. A great tool when responding to back up calls!​
Factions no longer have access to grenades and must pay for strong weapons. The rush taze has been adjusted, rush tazing is now tazing a player who has a weapon in their hand. You may say this is unfair but if you read the next paragraph then you'll see the reasoning behind this!​
Wanted level 6 felons (most wanted) cannot be defended for one hour (enforced by script). However, if they die then the cop will have a ‘Running Suspect Bonus’ which will take money from the wanted player and give it to the officer – money is dictated by wanted level duration. The wanted player will then be automatically prisoned for 20 minutes.​
Farewell, Spas-12…
We were unsure to remove this weapon because of how iconic it is. However, since the spas-12 was removed. Players have been praising the removal because it has brought a new aspect to shooting and skilful players love this new addition. It’s now all about skill.​
With the removal of the spas-12, we have also said our goodbyes with the screwdriver.​
We have also allowed M4 and AK-47 weapons to be used during drive-by attacks! Shit just got real.​
We have increased the maximum contract amount to $500, 000 as this allows players to really express their hate towards another player. Gang and faction leaders must have a hit above $100, 000 to take effect. The mayor must have a $500, 000 contract on them before hitmans can take action.​
Hitmen now have access to a passport system which will automatically assign them a new identity without other players being able to comprehend.​
The black market and pill system has been removed as these killed the drug and weapon market. A brand new donation system is currently being set up that is fair for everyone.​
House Robberies
You now can enter houses and steal items. These items can be a microwave, TV, lamp, PlayBox 360 or a computer. These items have different states which dictate the price tag these items can be sold for: shitty, decent, find, good and very good. Once you steal the item, you must load it in your vehicle and sell it before the cops pull you over and catch you red handed!​
Cocaine and bodyguard – the armoured machine!
THE BODYGUARD JOB IS GONE! Whoa! There I said it! Punish me! All jokes aside, if somebody asked me how you could kill the drug market then I would suggest the bodyguard job. With the removal of the bodyguard job we have seen an increase in drug deals. Gangs are now in direct competition with eachother to control the drug market. I’ve seen fights over rival gangs selling crack other another gang’s client. It is wild.​
However, you can’t just remove the bodyguard job without making drugs more important. We have introduced the drug addict perk which can be levelled up via /upgrade once you’re level 3. The drug addict will add an additional 2 armour points per /usecrack and has 3 levels (considering that you start at level 0) – so a level 3 drug addict will receive 16 armour points from /usecrack.​
Players can now also overdose on cocaine but at the same time, if they use the command wisely then they can get 124 armour points!​
You can now carry up to 100 grams of crack cocaine – this limit is dictated by your drug skill. Level 1 drug dealers can hold 6 grams of crack, level 2 – 12 grams, level 3 – 20 grams, level 4 – 30 grams and level 5 – 100 grams.​
We have also added two classes of armour to gun shops which include a light armour vest (25 armour) and a medium vest (50 armor).​
Automated rules
When enforcing important server rules, it is vital that the administrator fully understands the situation and is able to execute a non-bias action. Due to this, we have automated detection and punishment systems for the following:​
- Crack shooting/ C-bug​
- Rush tazing​
- Spawn kill​
- Car parking​
Garbage man!
Whilst other people are talking garbage – we have decided to do something more productive and clean the streets of garbage. The new garbage job is located in Flint County, players when conducting this job will be given a random skin which matches the job and a shovel. The player must be in a Trashmaster and go around Los Santos collecting trash. At the end of cleaning all the trash, you be rewarded with $888!​
Several cosmetic changes.​
You now can see which skin you are going to buy from cloth stores before you purchase it​
/newb is now removed…​
You can now car surf.​
Added /attempt which will randomly do a selected action and give you a 50/ 50 chance to either succeed or fail.​
Admins can now create houses off the ball with a simple command which will select the price and interior automatically.​
Added /showid for players which shows their age, sex, address and legal job to other players​
You can /sellgun after 30 seconds of spawning out the hospital​
If you want to see the full change log then please read this thread.​

I can’t believe that we managed to get 62 players in less than 60 seconds of opening the server to the public. I tuned into TeamSpeak to see over 40 clients connected talking about how awesome the server is.

However, shortly after opening our gates to the masses, our infrastructure was attacked by those who wish us to fail. We will never give up fighting these attacks because they are unjust and it’s against everything we stand for. These attacks will not harm us apart from causing minor delays. It has given the community more time, motivation and energy to go on our private server scripting and bug testing (We had 30 people on our private server testing after the DDOS hit!). At the same time, this encourages anger to players which unravels a flock of flames against the attackers. We thank you for your continued trust and loyalty to us – so in essence these attacks will only make us stronger. We will not respond or negotiate with attackers. It has also come to my attention that several people have asked members of staff to release another community’s SQL dump and script – this is something we will not release under any circumstances. The authorities have been alerted by our network provider as they have uncovered two chains of botnet systems which can easily be traced back to the source of attack.

Fear not fellow outlaws, we will never give up so raise your weapons and prepare to march through the streets of Los Santos claiming your turf, claiming your freedom and above all – having fun. We will no longer stay chained down and we will roll on our enemies so get your desert eagles and ak-47s ready.

On a further note, a lot of people have come out offering financial help – we thank you and you may donate any amount you wish using the following link. The money you donate will be logged and tied with your account so you may use it in the future to purchase items from our donation list. I would also like to state that 100% of your donations will be going towards getting a better server with better DDOS protection and support.

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Once you make a donation, please post your e-mail and transaction ID in here.</center>

EDIT: Thank you so much to those who have donated, we have made a total of $74.28 as of now and once we hit that sweet $100, we'll be getting a dedicated ddos protected server. Our current hosts have found the route of the botnets and are blocking it/ taking legal action as we speak. I have been told by the hosts that it may take upto six hours to get back online.

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